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> We'll see if they can generate money for the next 10 years, I hope they can. Even if they keep going to 10 years, they're doomed. To be relevant 10 years fro
by AlexandrB 5y ago
> We'll see if they can generate money for the next 10 years, I hope they can.
Even if they keep going to 10 years, they're doomed. To be relevant 10 years from now, SC is probably going to have to switch engines. That will probably mean starting from scratch on many game systems and assets.
There's a reason you don't see many (or any?) successful games that have a 10+ year development time.
- georgeecollins 5y agoI don't know if they have to switch engines in ten years. You could have made a game in 1997 with Unreal-- I can verify this because I was in a meeting with a demo at Activision where we considered this-- and Unreal is still a viable engine in 2021. Game engines went through a period where they evolved very quickly, and they are still evolving. But the rate of change is slower, like word processors. It starts to make more sense to evolve them rather than replace them.
- BlueTemplar 5y agoWait, it's the same Unreal evolved over the years, rather than brand new versions started from scratch ?
- georgeecollins 5y agoThat is a Ship of Theseus question I can't answer.
- m0llusk 5y agoThey already have plans to switch engines in the near future. That is in the progress tracker mostly as "renderer".
- zlynx 5y agoThat isn't exactly switching engines. That's the Vulkan renderer they're working on. It is a component of the same engine they're already using.