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I have to admit I don't hate the Safari image he's picking on, but it's not great. It's a big shrug. This line is gold though: "Going through Big Sur’s user i
by api 5y ago
I have to admit I don't hate the Safari image he's picking on, but it's not great. It's a big shrug.
This line is gold though:
"Going through Big Sur’s user interface with a fine-tooth comb reveals arbitrary design decisions that prioritise looks over function, and therefore reflect an un-learning of tried-and-true user interface and usability mechanics that used to make for a seamless, thoughtful, enjoyable Mac experience."
Cross out "Mac" at the end and it applies even more to Windows than to the Mac. This lack of unified conceptual design, combined with a mindless ape-ing of mobile interfaces on larger machines with large screens and keyboards, describes the whole UI regression trend of the past 10-15 years. We went from thought-out utilitarian UIs with consistency to... a shitpile of random design choices made in isolation. Windows is by far the worst offender here, but Mac has been moving in the wrong direction too for a while.
A desktop is not a phone any more than a tractor is a car. Yes desktops and phones have similar chips in them, but their role and use case in the larger ecosystem is very different.
Desktop/laptop isn't dead either. There are many more PC machines today than there were in the 1990s at the height of the original "PC era." There are just even more phones and tablets (and IoT devices, and voice assistants, and smart cars, and...), and globally the PC's percentage of the market has declined quite a bit. In absolute terms the ecosystem is larger than ever and these machines are used to create virtually everything in our world.