4 ms·
Love it! Got through easy AI pretty quickly, still working on medium, only a few rounds in. Echoing/jumping off of a few comments: - I love the hex grid. Hexa
by kortex 5y ago
Love it! Got through easy AI pretty quickly, still working on medium, only a few rounds in.
Echoing/jumping off of a few comments:
- I love the hex grid. Hexagons are bestagons and I bemoan the fact we went decimal and dozenal.
- I actually don't mind the intuitive play style that much. It's kinda fun and mitigates overthinking
- however, more obvious visual indication when a cell is locked would be nice
- It might be interesting to see a more quantitative indicator of the influence of a cell. The shade alone is hard to parse. However I disagree with numbers (or maybe make it a setting toggle). I'd personally prefer a purely visual/geometric.
- One way to possibly indicate would be coloring sub-shapes inside the hexagon. Not sure if that would look too busy.
- This game is super addicting. Nice work all around!
- jawslouis 5y agoThanks for the comments! I was going for a more intuitive play style, glad you like it. I also recognize the need to better see the 'influence' level of a cell, especially for players who want to get better at the game. Maybe scaling the size of the colored hexagon in each tile would work. So the colored hex would grow with 'influence', and once it reaches the border it would become locked
- aqfamnzc 5y agoOr maybe even just a small dot in the center of locked tiles. Great game idea! :)
- jawslouis 5y agoUpdate - I implemented your idea about a sub-shape inside the hexagon. So the colored area now grows/shrinks with the tile's 'influence'