3 ms·
Not really sure what this changes for the games released. I would say very little, in a way bad advertising is advertising which is good advertising. It might
by jokoon 5y ago
Not really sure what this changes for the games released.
I would say very little, in a way bad advertising is advertising which is good advertising.
It might reveal some part of the scenario or features, and put pressure on the teams, but other than that, who really cares? Fans will talk about it, and that's only what this is.
Maybe competitors might get an insight on what games are planning to be, but I doubt that there is much innovation, so meh?
And it's not like those engines have tremendous engineering secrets either ways. I mean GPU are documented, and special shader effects are not that so hard to come by, what is difficult is getting developers who are able to understand how GPU work and to take advantage of those ever changing GPUs and APIs.
I really don't think the game is going to be available in a pirated copy, seen that building such AAA games is pretty difficult for developers who are not part of their teams, not to mention all the copy protection mechanisms.
- madflame991 5y agoWas thinking the same - companies are extremely protective of their source code. How many games out there truly have unique/interesting/hard tech in them? I can think of Spore; I can think of a handful of rendering engines, maybe Stalker, Wow of course but not many more than that
- jhanschoo 5y agoBattlefield's multiplayer code should qualify.
- jokoon 5y agoNetcode technology is not a big subject worthy of secret. Sure it's complex, but it's very use-case specific. Developers will often talk and share how they solve problems, so...
- jokoon 5y agoIn tech, only ideas gets stolen. There are very few things that are really worth of being secret in software. For games, hard work is just this: content (which has IP on it), debugging (which is specific to a certain game), handling GPUs (requires engineers, work is obsolete in 3 or 5 years), a few gameplay mechanics (cannot be patented). Patents only matter when data is about some expensive, long term research that requires physical testing and labs, like a new molecule for a medicine, or some method or building a material. Even when HL2 source code was stolen, it did not really matter.