3 ms·
The WoW world is not very mutable unless something big has changed since I last played it. The amount of state to be managed is small. It’s basically location,
by api 5y ago
The WoW world is not very mutable unless something big has changed since I last played it. The amount of state to be managed is small. It’s basically location, inventory, some ephemeral projectiles, etc. Only a small number of players can see each other at the same time too, so it’s not like thousands of people in a virtual colloseum.
- hateful 5y agoIf you've ever played sitting next to someone else, you'll notice that not every animation is shared, just position and future position. If you hold the mouse button and spin in a circle, it won't show on the other person's screen. And the spells aren't governed by the animations position, but rather calculated and animated as a "hit" or "miss" completely independently on the other person's computer.