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The PS5s operating system and even how they package game files had to be developed from the ground up to realize these gains. There’s a good technical talk abou
by wincy 5y ago
The PS5s operating system and even how they package game files had to be developed from the ground up to realize these gains. There’s a good technical talk about it from one of Sony’s engineers.
https://m.youtube.com/watch?v=ph8LyNIT9sg https://m.youtube.com/watch?v=ph8LyNIT9sg
- emkoemko 5y agoso Sony made their own OS for PS5? they are not using FreeBSD anymore?
- wtallis 5y agoThey might still be using BSD stuff, but they developed new IO and compression offload functionality that doesn't match any off the shelf capabilities I'm aware of.
- Dylan16807 5y agoYou can get most of the gains just by changing how your game is coded, in a way that will perform very badly if installed on a hard drive. The extra compression and better DMA are useful but not necessary. And I'm not sure what you mean about packaging. The change there is mostly just undoing optimization for slow drives.