5 ms·
What support is needed outside of controller support and whatever OS it runs (I'm assuming linux)?
by croon 5y ago
What support is needed outside of controller support and whatever OS it runs (I'm assuming linux)?
- viraptor 5y agoAnd Steam have been collecting that data for a while now - each game is tagged with no/partial/full controller support. They know what will work OOTB.
- me_me_me 5y agoThey need to secure games on it. Even if this console ends up being PC in small form factor. I dont have switch but if i were to buy a console it would be switch, not steam console. I can play my games on PC, if i get console I'd rather have games made specifically for that form factor, plus Nintendo has amazing catalogue of exclusives. If you judge Valves actins in response to Epic agresively taking their already entrenched market - basically nothing. What chance do they have to compete with Nintendo, or mobiles? I might come across negative, but Valve doesn't make it easier.
- croon 5y agoI understand getting a Switch for the exclusives, but outside of that I wouldn't get a portable console for access to games I couldn't play otherwise, but access to games outside of the normal environment (my desktop PC). If you look at the metacritic list of best games for Switch: https://www.metacritic.com/browse/games/score/metascore/all/switch/filtered https://www.metacritic.com/browse/games/score/metascore/all/... Most games are just ported PC games, which would be playable on a Steam portable console (assuming they're available on linux).
- me_me_me 5y agoMost games are made for consoles first, rarely other way around. Anyhow, you can play on your screen with docked switch. You can play on your couch with steam link, or pc hooked up to tv. I am just not seeing a competitive edge for this device.
- croon 5y ago> Most games are made for consoles first, rarely other way around. Except in the actual case I mentioned with the list, where almost all of the cross-platform ones are made for PC first, from Divinity to Hades to Undertale to Inside, Steamworld, Shovel Knight, Hollow Knight, Ori, Bastion, Dead Cells, Into the Breach, Fez, etc etc etc. Seeing how basically all games that aren't first party or specific exclusives are lighter (hardware wise) PC games actually speaks to a huge market for those games on a portable device. > Anyhow, you can play on your screen with docked switch. You can play on your couch with steam link, or pc hooked up to tv. Playing on the couch would be competing with Xbox and Playstation, not Switch, which as you said is already a solved problem. This would be for anywhere you play your Switch undocked, and you don't want a Switch for whatever reason (likely more indies, emulators, "apps").
- me_me_me 5y ago> This would be for anywhere you play your Switch undocked, and you don't want a Switch for whatever reason (likely more indies, emulators, "apps"). And now we came the full circle. Back to the original point. I don't believe Valve is capable of competition at this point. I would require serious people and money effort to create this 'whatever reason'. Because I gave you a big one for Switch and I don't see one for Valve (obscure small indie games that don't get ported to Switch is hardly a selling point).
- croon 5y agoI think you missed for the third time the point that almost all Switch games that aren't Mario, Zelda and the likes are specifically "obscure indie games". And there are multitudes more that aren't ported to Switch. And even the ones that are, would be available here as well, along with potential other features that Switch doesn't have (over the air streaming games), etc. Personally, if I were to buy a Switch, I would have to buy all the games I wanted to play on their for, I assume, $50 each. With something like this I own half of the games on the Switch top 100 games already, on Steam. If it could access Humble Bundle games etc too, would be a plus. But the price point will probably play a big part.
- imtringued 5y agoPeople buy consoles because they expect a perfect out of the box experience. If you try to play a GPU intensive 3D shooter on the handheld the performance or graphical quality will be terrible. The game must support full screen and the UI shouldn't be too small to become unusable on a small screen.