4 ms·
Xbox Cloud Gaming, unfortunately, it's far from ideal. For several games, lag kills the experience. And I'm not talking fast paced FPS. Even platformers can fee
by wklauss 5y ago
Xbox Cloud Gaming, unfortunately, it's far from ideal. For several games, lag kills the experience. And I'm not talking fast paced FPS. Even platformers can feel weird or unplayable when you add latency.
- handrous 5y ago> Even platformers can feel weird or unplayable when you add latency. Even? Super Mario Brothers lets me know very quickly if the lag on my set-up is anything other than quite low, because I'll fall down every damn bottomless pit on the map.
- wklauss 5y agoI got caught by surprise trying to play Ori on Xbox Cloud after having no problem at all with Cyberpunk on Stadia.
- zapzupnz 5y agoHell, failing to set my TV to Game Mode makes local gaming unplayably laggy.
- some-guy 5y agoI have high-speed node-to-node wireless internet in the Bay Area (~700mbps symmetrical) and cloud gaming is terrible on it, mainly due to jitter and small amounts of packet loss. Assuming the infrastructure over time can support it, I see cloud gaming succeeding, but it only works well if the circumstances are perfect.
- muskmelon_91 5y ago@some-guy Is your experience for xcloud or all the cloud gaming platforms in general?
- some-guy 5y agoBoth Stadia and xCloud. Any sort of ultra-low-latency / UDP-based protocols suffer with my kind of internet (Monkeybrains ISP in the Bay Area) because of jitter / packet loss.
- asdff 5y agoCompetitors aren't much better. I beta tested Google's assassin creed on a gigabit connection. It still dropped me down to 144p during lag spikes like a youtube video.