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This isn't specific to the article per say, but something I've been discussing with my colleagues revolves around gamification and nudge theory in education. Th
by tsumnia 5y ago
This isn't specific to the article per say, but something I've been discussing with my colleagues revolves around gamification and nudge theory in education. There's a lot of pressure on gamification in financial trading after the GameStop saga in January, and with the pre-existing pressures from loot boxes, I'm starting to ask "Why is it okay for education to do it?"
I think nudge theory is a subset of all the elements that make up gamification, but still, the idea that something is okay to do because "we're doing it to help people" seems a bit odd.
- SpicyLemonZest 5y agoWhen you look closely, a whole ton of things are gamification. Even something as simple as a problem set is very gamified, if you choose to see it from that angle, since real challenges almost never come in the form of neat bundles with a single unambiguous solution. I'm honestly not sure whether I think that's a useful angle or not, but either way it seems inescapable to conclude that there's a category of healthy gamification towards good ends.
- tomjen3 5y agoIf you have signed up for college, then I don't think it is wrong to get an SMS, similar to what a doctor might send. I think the key is "person really wanted this at some point in the recent past", which is not the case for gamefication.
- hoppyhoppy2 5y agoIf you accept that the use of grades is just a way of gamifying individual learning to establish player scores and a competitive leaderboard, then schools been at it for a long, long time.