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People blame management for Cyberpunk as well, but your options as a company are limited. Game development companies are expensive to operate and fail often. Fr
by bmcahren 5y ago
People blame management for Cyberpunk as well, but your options as a company are limited. Game development companies are expensive to operate and fail often. Franchises rise and fall. Player bases jump ship (PUBG -> Fortnite -> Apex -> CoD Warzone, etc).
So your options again are limited:
A. Delay the project X years with an uncertain probability of the game improving vs becoming more complex/buggy over time.
B. Cancel the project entirely.
C. Restart the project or replace the development leads/management if you think they are the problem again with an uncertain probability of improvement or degradation of quality.
D. Delay as long as is possible/reasonable and attempt to deliver a workable game that might not please everybody <----- What most game developers choose.
We can't expect companies to bankrupt themselves to deliver and we also can't guarantee any additional time would actually solve some possibly core problems to the game/engine.
It does NOT come down to incompetence or malice in all cases. Very easily a transition in tooling or the underlying engine mid-development could throw off the entire project in permanent ways.
- disgruntledphd2 5y agoVideo games are hard. Think about it, they are essentially a fusion of software and entertainment products, both industries which are noted for unpredictable scheduling and inconsistent quality. It honestly amazes me that so many games actually work pretty well, given that I've seen how the sausage is made.