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I'd say it's neither. Demoscene is a good example of when designers and programmers were working well together. Deviantart was a huge platform where people wou
by rjzzleep 6y ago
I'd say it's neither. Demoscene is a good example of when designers and programmers were working well together.
Deviantart was a huge platform where people would share art and designs/skins. To some extent that still exists for iOS views.
I think one thing that's different about the deviantart model was that back then apps used to have skinning interfaces. And then designers could focus on just skinning. You could argue that gnome themes are like that. I would disagree, but also skinning isn't quite the same as doing ux.
UI/UX on Mac is a lot easier than UI/UX on gtk applications or QT applications.
On top of that, I don't think most designers understand OSS. It's basically a different universe and these two world don't often interact.
- deadelvis 6y agoThis totally proves the point above of programmers not having the first clue about UX design, why it's hard and makes a the whole difference. It is everything BUT "skinning". It's about the users and their ability to understand how to work with your software to address their needs and expectations... not about your code, the designer or the manager. Those people are the product, NOT the user. If I had a dollar for every programmer and manager that thought they knew better and stubbornly cooked up a crappy MVP nobody wanted, I would be able to fund your OSS.
- amelius 6y agoTo be fair, GP said "but also skinning isn't quite the same as doing ux."
- alexanderdmitri 6y agoIf there's an OSS funded by developers cooking up crappy unwanted MVPs, I want in. Right now I have ten crappy MVPs to donate and can put down $20 to sponsor others. I could probably have another 5 MVPs out within the next week if work is slow.