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I had no idea that renderman is for sale. I thought renderman was Pixar’s in-house magic juice - the tech that puts them apart kinda thing.
by wodenokoto 6y ago
I had no idea that renderman is for sale.
I thought renderman was Pixar’s in-house magic juice - the tech that puts them apart kinda thing.
- amelius 6y agoHow can rendering put a company apart if rendering in just about any tool is already so close to physical reality?
- gmueckl 6y agoThe devil is really in the details. Pixar and Disney throw scenes at Renderman for overnight rendering jobs where each node loads up to terabytes of data per frame (geometry, textures, volumes...). So the renderer contains tons of tricky optimizations under the hood to support that crazy amount of data. Other renderers like Cycles use pretty much comparable physical models for everything and create almost identical output for simple scenes. But most of them would crash and burn spectacularly of they had to deal with scenes at the size these studios produce. [Even though you could theoretically generate a lot of detail, especially textures, algorithmically on the fly, nobody goes for that: the only known good way to band limit textures for level of detail reduction without aliasing artifacts is to sample and filter them - generating the whole texture anyway.]
- mroche 6y agoIn the industry, studios will have different tech stacks that make them competitive for different areas. Some will have specialized simulations software for fluid dynamics, others really advanced rigging techniques that allow super realistic results faster than competing studios. A lot of it comes down to custom pipelines and integrations depending on their needs. The off-the-shelf tools have come a long way for a lot of tasks, but studios still create really awesome in house software that in a bidding situation (VFX) can help a bit. Though to be frank the bidding process is an absolute mess. When it comes to rendering, it all depends on the focus of the projects and the direction/needs of the studios. Though the end results may be similar, the way you get there will have varying degrees of optimization and flexibility depending what the stack is built on (besides the typical necessities of traced rendering). Some examples: - Pixar: Renderman - Weta Digital: Manuka [0] - Framestore: Freak [1] [0] https://www.wetafx.co.nz/research-and-tech/technology/manuka/ https://www.wetafx.co.nz/research-and-tech/technology/manuka... [1] https://web.archive.org/web/20210126083056/https://beforesandafters.com/2020/03/24/meet-freak-framestores-new-in-house-renderer/ https://web.archive.org/web/20210126083056/https://beforesan...
- jhgb 6y agoIIRC, PRMan has been for sale since late 1980s. ILM used it for some special effects in The Abyss in 1989 when Pixar had already been spun off.
- dagmx 6y agoRenderman as a Pixar product actually predates Pixar as a movie company.
- wodenokoto 6y agoI actually knew that, but somehow thought they took it off the market when they pivot into movies. So I guess I expected last copy to be sold around Toy Story 1.