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The default physics model in KSP was chosen for its computational simplicity, which allows for the extensive maneuver planning tools without requiring high-end
by wtallis 6y ago
The default physics model in KSP was chosen for its computational simplicity, which allows for the extensive maneuver planning tools without requiring high-end hardware to continually re-run n-body simulations at several orders of magnitude faster than realtime.
- Dylan16807 6y agoYou don't need high-end hardware to do an approximate simulation of a handful of gravitational sources. Also it wouldn't be terrible if maneuver nodes took a tenth of a second to update, and they weren't even in the game for a significant while.
- ketzo 6y agoWorth noting that the game came out in 2011, and they wanted people to be able to play it on laptops. They were aiming for really minimal computation.
- Dylan16807 6y agoI mean it's the actual craft physics that are hard to calculate and bog down computers, and you'll never be doing those and orbit fast-forwarding at the same time.