2 ms·
I've been in the same boat for over a decade. I was a "top of the game" game developer (multiple console OS teams, multiple AAA titles as lead), when into VFX a
by bsenftner 6y ago
I've been in the same boat for over a decade. I was a "top of the game" game developer (multiple console OS teams, multiple AAA titles as lead), when into VFX and was doing well, got an MBA and was doing better... then I pursued an ambitious startup (what are called deep fakes now, but applied to video advertising), got global patents in '08, and ended up bankrupt by '13 because nobody believed what I was demonstrating in front of their eyes was possible at scale, or they wanted to do porn (which I refused.)
Now I'm working in an industry I don't like, facial recognition, because 99.99% of the potential employers I've contacted either can't figure out what I could do for them, think I'd be bored with whatever they do, or think I'd be too expensive. I even had one interview recently when after an hour the interviewer says "sounds like you're tech light, so..." WHAAT? They had no idea creating media production systems or working in VFX is all digital technologies.
- dave_sullivan 6y agoI hear you, that's really rough. It's a very strange industry where things are so feast and famine, and there seem to be a lot of people who haven't seen both sides of that. These are the people who always say, "Why don't you just X?" I certainly don't have a solution, but I do get the impression that there are more developers than there are jobs and this is why many companies can afford to be more arbitrary in their selection process. Mostly I just wish I bought more bitcoin. Kidding but not kidding.