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I wish I had such tools when I was growing up building games! I had to battle ncurses, Allegro, OpenGL, and many more lower-level tech just to get some basic I/
by grenoire 6y ago
I wish I had such tools when I was growing up building games! I had to battle ncurses, Allegro, OpenGL, and many more lower-level tech just to get some basic I/O. I'm not too sad about it because it paved the way to my stronger understanding of computer technologies, but at the same time it took me way longer to build playable games.
I think this is a step before making Minecraft mods or Roblox games, but definitely a welcome one for the coming generation of creative kids.
- bemmu 6y agoAmos on the Amiga was pretty great. I was able to get sprites moving around, respond to mouse clicks, even some simple 3D with an extension. Admittedly never actually made a playable game, as my programming chops weren't good enough yet. There was a small community making games with it, and they would be distributed among other shareware.
- mlok 6y agoLast week I found my old floppy disks for the STOS (AMOS equivalent for the Atari ST) I never managed to build a real game with it at the time although I had created some on the Amstrad CPC 6128 before. If we had had the internet back then, it would have made such a difference to be able to connect to those communities !
- beardyw 6y agoAs an adult at the time I made a game with AMOS (Mouse Impossible) and it was published free as a magazine cover disk. I was prouder of that than anything I did at work!
- Iv 6y agoThat's something I encounter a lot too when wondering what tool to propose kids to start programming. I had GW-BASIC. It took two lines to draw a line on the screen. There are not a lot of things as easy nowadays
- deleted 6y ago[deleted]
- HenryBemis 6y agoI was looking for a GW-BASIC comment.. "back in my days". Glad to see you wrote one, otherwise I would have to!
- harry8 6y agoPython implementation of logo turtle graphics in the standard library: https://docs.python.org/3/library/turtle.html https://docs.python.org/3/library/turtle.html Isn't a terrible option for that sort of thing.
- tartoran 6y agoLogo is great in whichever form. And great for kids as well, the concepts are very easy to grasp at a young age
- _joel 6y agoThere was Click and Create, I recall having some fun with that back in the day, with very little coding (none really)
- spicybright 6y agoI used click and create and others by clickteam very heavily growing up. Paved the way for making games very heavily for me. Wish that methodology was still around, you could do a lot with it.
- megablast 6y agoHahaha. I had a z80 processor and 16kb. I wish I had OpenGL.
- tartoran 6y agoFor a 8-9 year old OpenGl is too much. I started with z80 too and was making crappy games but it was fun. All these simplistic game making frameworks are a great resource for young people and the simplicity is welcome even at more advanced levels. Sometimes you just want to be at high level and concentrate on the whats of the game not the hows.