6 ms·
Isn't that stupidly limiting?
by andrepd 6y ago
Isn't that stupidly limiting?
- danielheath 6y agoDepends. AFAICT it’s designed to be embedded in a c project; in that context, it’s merely saying “the wuffs part does not allocate; do that in the c code”.
- andrepd 6y agoMakes sense.
- amelius 6y agoAfter NoSQL, now we also have NoAlloc :)
- dahart 6y agoSome people consider avoiding heap allocations to be smartly limiting. ;) It’s not really that limiting either, when you learn the techniques for it. There’s a famous list of NASA’s rules for safety-critical code that you’ll see pop up now and then, that subscribes to the “avoid heap memory allocation” philosophy. https://en.wikipedia.org/wiki/The_Power_of_10:_Rules_for_Developing_Safety-Critical_Code https://en.wikipedia.org/wiki/The_Power_of_10:_Rules_for_Dev... It’s not nearly as true anymore today, but working in console games 10-20 years ago, it was very common to try to avoid dynamic memory allocation because it was viewed as slow, unsafe, and unnecessary. A common strategy was to statically pre-allocate a single block of the worst-case memory needed for a given feature, because you need to be prepared to hit the worst case without crashing, so you might as well just reserve the max and focus on reducing what the maximum possible usage is. I once debugged a crash in a console game that was caused by someone trying to be too clever by half with their allocation and copy constructors. We had a team of a dozen people working on the crash through a weekend during crunch because the crash only occurred in a release build on the console dev kit. The cost of this one stupid bug due to using memory allocation could literally accounted for in the thousands of dollars. I basically had to write a mini one-off release-build stack-tracing sampling debugger in order to trap it. So, anyway, long story short, I’m old enough to appreciate why some people suggest that avoiding allocations is a good thing.
- zamalek 6y agoSeems like an honest question. "Stupidly" is a key word there because humans are, without exception, vastly too stupid to deal with the combinatorial explosion that the heap presents. This is a key goal of languages like Rust: allow the compiler to deal with the complexity for you. There are vastly fewer interacting elements when you restrict yourself to the stack: basically logic errors and pointer arithmetic become the key concerns (and Wuffs supposedly deals with the latter). Really smart people may be able to completely reason about this space. Developers are known for imposter syndrome, but we have an unhealthy amount of overconfidence at the same time.
- phire 6y agoYes. I'm not so sure about the usefulness for an image decoder. But if you are designing safety critical realtime software for controlling a car, then you kind of want the extra reliability guarantees that avoiding the heap gives you.