3 ms·
You may have scaling in your tools, but under the hood the transformation pipeline treats the result as a translation. Scales cause physics and dynamics issues,
by bsenftner 6y ago
You may have scaling in your tools, but under the hood the transformation pipeline treats the result as a translation. Scales cause physics and dynamics issues, which are linked to too many related systems. That's why tools that scale have a "bake" operation afterwards, that baking is transforming scales into translations so runtime and scene logic can use a uniform coordinate space.
- gfxgirl 6y agoNot my experience. Have shipped several AAA games with scaling, no baking.