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This looks like it is mostly discussing 360 degree video based VR experiences, of the type that you might see at a film festival. I don't doubt that there's so
by throwaway34241 6y ago
This looks like it is mostly discussing 360 degree video based VR experiences, of the type that you might see at a film festival.
I don't doubt that there's some use for non-profits producing these (and some have already), especially while there's still some novelty (although I suspect an increasing amount of film-festival-goers have experienced it already).
I think there's some major limitations to 360 video as a format though:
- It limits the ability of the filmmaker to frame the scene - the viewer may not necessarily be looking in the direction that the filmmaker wants to focus on and may miss the more important details.
- Normally-acceptable camera movement will often make people sick in 360. To be acceptable to most people the camera should probably be stationary.
- It can be extra work to keep a 360 degree area ready for filming.
- Even though VR is growing rapidly, the hardware is still very niche compared to devices that can play regular movies which are ubiquitous.
I'm not a VR skeptic by any means. But the problem with 360 degree film is that it takes advantage of fewer of VR's benefits while still paying its costs. By far the most popular VR content right now are interactive games which allow moving around a 3D space and interacting with your hands - either of which is currently hard to achieve with the 360 degree video format.
That being said there is some immersion factor, and I suppose the technology has never been better or cheaper.
- johannboehme 6y agoCan only agree! 360° Videos are not VR! Make it 180_3d or just let it be... Can't count how often i clicked on a "vr" video, just to be disappointed by a 2D Sphere :(