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There's another real-time NeRF viewer that just came out here: nerf.live. For comparison between the two. Chair: http://alexyu.net/plenoctrees/demo/?load=https
by ipsum2 6y ago
There's another real-time NeRF viewer that just came out here: nerf.live. For comparison between the two. Chair:
http://alexyu.net/plenoctrees/demo/?load=https://storage.googleapis.com/nerf_data/plenoctree/chair.npz http://alexyu.net/plenoctrees/demo/?load=https://storage.goo...
https://phog.github.io/snerg/viewer/index.html?dir=https://storage.googleapis.com/snerg/750/chair https://phog.github.io/snerg/viewer/index.html?dir=https://s...
- The_rationalist 6y agoon your second link I get Error: Unsupported renderer: ANGLE (Intel, Mesa Intel(R) UHD Graphics (CML GT2), OpenGL 4.6 core). Are you running with hardware acceleration enabled?
- amelius 6y agoWorked for me on Firefox 84.0 without any special config and just mainboard graphics.
- Veedrac 6y agoI much prefer SNeRG's subtitle, Baking Neural Radiance Fields for Real-Time View Synthesis. These techniques are cool but it's very misleading to say they are ‘Real-time Rendering of Neural Radiance Fields’. No, they're real-time renders of data structures sampled from a NeRF. This matters largely because there is more to NeRFs than just the first paper; eg. there are Mip-NeRF (https://jonbarron.info/mipnerf/ https://jonbarron.info/mipnerf/) and D-NeRF (https://nerfies.github.io/ https://nerfies.github.io/). A quantized bunch of samples loses the power of neural implicits.