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Great to see 0ad featured here! I collaborated on some mods and reviews so I have some context on the high-level (scripting) part of the game, which comprises
by badosu 6y ago
Great to see 0ad featured here!
I collaborated on some mods and reviews so I have some context on the high-level (scripting) part of the game, which comprises mostly everything that is not engine related. Feel free to ask any questions.
It's a passion project with a lot of attention given to historical acuity.
This release saw a lot of balance fixes (that didn't get much love in the trailer) and a process to release in faster (6-months) cycles - compared to 2 years taken from a23-a24.
It established a baseline for great improvements coming on the next version, in particular faction (civ) differentiation and faster gameplay.
- gogopuppygogo 6y agoI hope they start to charge something to support this game. No reason not to offer a paid version of an open source project. I know the donations are there but paying for a copy now that it’s so stable would open up support for paying customers and further help legitimize the open source RTS game development process IMHO.
- Aeolun 6y agoI like the Mindustry way of doing this. Game can be downloaded freely but costs a few bucks if you want to buy it on Steam.
- jlkuester7 6y ago1000% agree! Mindustry's model is my favorite so far. I get all the benfits of open source software while still supporting the developers by happily paying for the convenience of Steam integration.
- albertzeyer 6y agoIt seems this is actually pretty stable. I played a23 a couple of times and there was no major problem (I don't really remember even any minor problem). Why not change the versioning scheme? Instead of calling it alpha 23, just call it version 23? Or maybe 1.23 and reserve major version changes for big/breaking changes. Or just adopt a yearly versioning scheme similar to Firefox/Chrome. I think many people will just stay away from this when they read "alpha", but this is really not an alpha version anymore.