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Aye, boomer shooters are pretty hot nowadays. And what I love about them is that they're able to just use the original engines* from decades ago: https://store
by mikewhy 6y ago
Aye, boomer shooters are pretty hot nowadays. And what I love about them is that they're able to just use the original engines* from decades ago:
https://store.steampowered.com/app/562860/Ion_Fury/ https://store.steampowered.com/app/562860/Ion_Fury/
https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/ https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Rui...
* well, sourceports of the engines.
- stryan 6y ago>And what I love about them is that they're able to just use the original engines* from decades ago DUSK is a great exception to that, where they actually used a very heavily modified version of Unity to get something similar to ioquake or the early DOOM engines. IIRC most of the graphics programming was actually done to stop Unity from making the game "look better" :) Amid Evil is another notable exception that I can think of of the top of my head: it uses Unreal4.
- bozzcl 6y agoOh man, Amid Evil is pretty crazy in that regard. All the game elements are sprites with depth mapping, so they react somewhat realistically to level illumination. Prodeus does something similar as well. In fact, you can switch between 2D sprites and 3D models on the fly.
- sitkack 6y agoAmid Evil looks like an alternative universe where 3dfx was still on top https://www.youtube.com/watch?v=JBlTTW3RRtw https://www.youtube.com/watch?v=JBlTTW3RRtw Prodeus is more like an Amiga64 https://www.youtube.com/watch?v=AUN7t2RyMSs https://www.youtube.com/watch?v=AUN7t2RyMSs This is really cool from a cultural evolution perspective to see fads and nostalgia fold back on itself. Are voxels the one piece jump suit of video games?
- whateveracct 6y agoThe source ports of the engines seem to be GPL'd though, so I'd imagine an indie dev would have to open source their game as well?