3 ms·
Privateer! I absolutely loved that game - I must have racked hundreds of hours on it as a kid! I liked WC:Prophecy a lot too, but the trade aspect of Privateer
by GordonS 6y ago
Privateer! I absolutely loved that game - I must have racked hundreds of hours on it as a kid!
I liked WC:Prophecy a lot too, but the trade aspect of Privateer was what really got me hooked. Also, the sheer size of the Privateer universe was mind boggling at the time. That and the graphics almost seemed like witchcraft given PC capabilities of the day.
- paulryanrogers 6y agoIndeed. Though revisiting it I find it's brutally difficult without a small deadzone joystick and careful choices early on. Like stay in Troy, Meson blasters, afterburners, run away from most fights, scout don't patrol, etc. Also lack of in flight saves and close asteroid spawning makes it tough even with the best ship and shields.
- brightball 6y agoI mean, half the fun was that you had to run away. There were some fights you were not going to win. Lack of saves really enhanced the risk aspect of those fights too. Something lost in a lot of games today IMO.
- cwillu 6y agoIf you remembered the advice given in the original wing commander that the safest speed to traverse asteroid fields is 250, they were far more survivable :)
- paulryanrogers 6y agoThat is the magic number. My frustration was that enemies so often appeared in them, and could not be escaped. One bad asteroid collision and the weakest enemies were only a few lucky shots away from destroying my ship.
- zikzak 6y agoMy friend and I would team up. He would fly with the joystick and operate trigger weapons. I would run the missiles and other keyboard systems. We'd also track system to system trading with notes, etc. Much debate on which missions to choose. Those were good times. We'd play for literally days, leaving only for food (we were old enough that we were independent enough to get away with this but young enough to have nothing else to do).