3 ms·
I believe it was WCII which had a framerate which was dependent on the speed of the processor. I remember trying to play it some years after it came out, and y
by skohan 6y ago
I believe it was WCII which had a framerate which was dependent on the speed of the processor. I remember trying to play it some years after it came out, and you literally couldn't understand what was happening on screen because it was too fast.
- plussed_reader 6y agodosbox has a setting to lock the clock rate at a chosen rate for those older games that are timing dependent like that.
- daniel_rh 6y agothe clock rate isn't quite enough--because more enemies do cause it to advance the program counter more... really you do want to measure how long the frame took and sleep the interim
- lessthanseventy 6y agoThat's what the turbo button was for.
- daniel_rh 6y agoIt was WC1 and I disassembled the code and added in a time-dependent limiter in dosbox. I also added multiplayer--it's not quite documented and ready for consumption, but if you're interested in how it works, the code is right now up as a patch to dosbox in the wcmulti branch https://github.com/danielrh/dosbox3d/tree/wcmulti https://github.com/danielrh/dosbox3d/tree/wcmulti most of the changes are in the src/cpu/core_Normal.cpp and src/cpu/wc_net.cpp
- daniel_rh 6y agothe way you run it is... run a retail copy of WC.EXE with the branch of dosbox3d then do wcnet startserver <port> on one machine and wcnet connect <ip addr> <port> then both machines just run wing commander as normal. and the first one can start the first mission and the other connects in and gets to play as spirit. You can play through the whole campaign this way
- dividuum 6y agoNow I almost regret never having really played WC back then. Suddenly having the ability to play a round or two in co-op sounds pretty amazing and it's the first time I've seen DOSBox used to augment a running program by peek- and poking around in its address space. I feel like this almost deserves its own post.
- spiritplumber 6y agoHi! Long time no see! Looks like you're still kicking a lot of ass :D :D :D
- akgoel 6y agoBoth WC 1 and 2 depended on processor speed, but WCII had a slowdown feature (I believe it was Ctrl-+ and Ctrl--) that allowed you slow it down.
- caoilte 6y agoI got so good at WC1 by playing on a 286 and then being able to speed up my reflexes on a 486. I could read every bitmap.