2 ms·
Despite what the article said about no programming required, ZZT was a very fun early programming environment. The creatures in the game were literally called O
by 1123581321 6y ago
Despite what the article said about no programming required, ZZT was a very fun early programming environment. The creatures in the game were literally called Objects and passed messages to each other to activate each other's functions to store information, move, sing, shoot, etc. By doing this in conjunction with the easy level builder, it was possible to manage fairly complex world and story state. Alan Kay may have approved, if he ever saw it.
- throwanem 6y agoI learned a fair bit from ZZT, maybe more than I did from MegaZeux - even if I did find the latter more fun to build stuff in, mainly just because it was more capable overall.