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I'm not sure where to start with this, so I'll start with the broad strokes: You've underestimated the difficulty of creative work (or what is traditionally see
by krageon 6y ago
I'm not sure where to start with this, so I'll start with the broad strokes: You've underestimated the difficulty of creative work (or what is traditionally seen as creative) and overestimated the difficulty of "tech" (which I would argue is also a creative field). If anything, tech is ridiculously easy to get into even if you are patently and demonstrably unskilled. The same is simply not true for other creative work (at least not if it has to pay the bills).
- ed25519FUUU 6y agoAlso, young naive tech people are consistently and often financially exploited by startups in the valley all of the time. It’s just a different kind of exploitation.
- bobthepanda 6y agoI would say the grandparent even has the correlation backwards. Tech isn’t necessarily harder or easier, there is just so much demand for tech that employees can afford to walk away from egregious behavior. Most creative industries do not suffer from extremely high demand. In fact this isn’t even true for all tech. Academia sounds like a big hazing ritual. Games has had high profile abuse cases. And startups can be plenty exploitative.
- thu2111 6y agotech is ridiculously easy to get into even if you are patently and demonstrably unskilled For what definition of "get into tech" is this? Be somewhere in the proximity of a company that calls itself a tech company? Maybe? Be hired as an actual software developer after starting from scratch - this is by no means "ridiculously easy". I've helped people try to break in and they found it extremely hard.
- krageon 6y ago> after starting from scratch I am as always assuming schooling. If you've done no relevant schooling it may be difficult at first, but relatively I'd say it still isn't very difficult when compared to other industries.