3 ms·
> in house engines are incredibly inflexible, they are made for one game only usually and it's a titanic amount of effort to use them for anything else Hah, on
by mackman 6y ago
> in house engines are incredibly inflexible, they are made for one game only usually and it's a titanic amount of effort to use them for anything else
Hah, one of the reasons I left the industry was I was frustrated that we were supposed to build the sequel to our game using a different custom engine intended for a different genre of game.
- paavohtl 6y agoSounds like EA and Frostbite.
- imtringued 6y agoBethesda built a Fallout multiplayer game on their existing single player engine. "Minecraft alpha"-tier exploits and bugs where in the "finished" game and a lot of them were game breaking.
- mackman 6y agoThat wasn't the one I was involved in but I suppose it's not surprising there's more examples.