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A lot of the design of the Apple I stemmed from Woz’s experience in arcade videogame hardware. In particular he was famously great at taking other people’s desi
by corysama 6y ago
A lot of the design of the Apple I stemmed from Woz’s experience in arcade videogame hardware. In particular he was famously great at taking other people’s designs and refactoring them to have equivalent functionality using fewer components. He also knew a lot about how to drive an NTSC signal on next to nothing. Thus, the high bang-for-buck color support of their first computer.
- danbolt 6y agoInteresting then how Romero/Carmack got so much of their start making Apple II shareware games before transitioning to DOS. The hardware really seems to have helped that enable that initial environment for them to grow.