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I think it’s interesting to explore how different data representations in computer graphics are taking advantage of ever improving GPUs to enable new applicatio
by HammadB 6y ago
I think it’s interesting to explore how different data representations in computer graphics are taking advantage of ever improving GPUs to enable new applications/workflows. The two I know of most are SDFs and Image-based rendering techniques like light fields, primarily as Neural Radiance Fields. Are there any other interesting ones emerging?
- corysama 6y agoPS4’s Dreams is pretty advanced voxel tech. Quite a bit has been written about how it works.
- cma 6y agoIt uses SDFs as well, in both the voxel representation and in the stored operations that generate it.
- rsp1984 6y agoI was actually looking for some resources on this but couldn't find much. Do you have any pointers? I saw Alex Evan's excellent talk from 5 years ago [1], which sparked my interest. [1] https://www.youtube.com/watch?v=u9KNtnCZDMI https://www.youtube.com/watch?v=u9KNtnCZDMI
- Impossible 6y agoVoxels, as evidenced by the recent release Teardown. NERF is pretty amazing but isn't real-time like SDF raymarching. Tetrahedral meshes are interesting as well. One of the best Siggraph papers from last year was Monte Carlo Geometry Processing http://www.cs.cmu.edu/~kmcrane/Projects/MonteCarloGeometryProcessing/index.html http://www.cs.cmu.edu/~kmcrane/Projects/MonteCarloGeometryPr.... It doesn't introduce a new representation, but does introduce a new way to render various representations by sampling them in a unified way