3 ms·
AFAIU the issue with GPU rendering is generally you have to design the assets to be GPU friendly. So while you can get a huge speed up at rendering time you get
by greggman3 6y ago
AFAIU the issue with GPU rendering is generally you have to design the assets to be GPU friendly. So while you can get a huge speed up at rendering time you get a huge slowdown creating the assets in the first place because you have new issues. Using normal maps and displacement maps instead of millions of polygons. Keeping textures to the minimal size that will get the job done, etc...
Is any of that true?
- corysama 6y agoNot for the ILM use-case. I expect they would stick to finely-tessellated geometry. The challenge would be moving all of that data across the PCI bus in and out of the relatively limited DRAM on the GPU. It would require a very intelligent streaming solution. Similar to the one they already have to stream resources from storage to the CPU RAM of various systems.