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> A large fraction of the flaws in software development are due to programmers not fully understanding all the possible states their code may execute in. I thi
by seanalltogether 6y ago
> A large fraction of the flaws in software development are due to programmers not fully understanding all the possible states their code may execute in.
I think about this quote often in my day to day programming. Object oriented programming is so full of stateful objects and it's easy for programmers to add listeners to all sorts of events. Even on the cloud side now you have all these micro services and trigger functions and small changes can have cascading consequences.
- mumblemumble 6y agoThis has really been hitting me lately, as I try to understand a legacy program whose original authors are long gone. But not in a way that implicates OOP. The code is written in a functional language, and, while it's not one like Haskell whose compiler enforces any rules about referential transparency, I have yet to encounter a single mutable variable. However, it is constantly poking at a database, and different modules communicate with each other asynchronously over a message queue. And those two things are making it just impossible to reason about program state at a macro scale. To me, it really speaks to how functional programming is not the panacea it's often made out to be. I'd honestly prefer if it were just some crusty old Java monolith where all the objects are stateful, and have setters for every field, and all that good^H^H^H^H stuff. Because, while that kind of statefulness may not be well-isolated, it is navigable. I can splat-B and cmd-F7 my way into a decent understanding of how the application's state is getting twiddled. With this, I'm having to grep the code and manually sift through the lexical search hits to find what I need to know.
- Twisol 6y ago> I have yet to encounter a single mutable variable. > However, it is constantly poking at a database, and different modules communicate with each other asynchronously over a message queue. I think you found your mutable variables... No, I agree, functional programming on its own is not a panacea. Every program has state, even functional programs. FP promotes modeling state implicitly, by representing it in the program text itself (or more precisely, the "continuation" of the program). The evaluator of the program is responsible for managing that state, rather than the program author themself(^). The problem is that, since the state is implicit, it becomes hard for multiple modules of the program to collaborate over that state. There are ways around this -- for instance, have each module supply descriptions of the changes they want to apply, and have a central authority manage the actual state -- but you ultimately end up with some way to "address" the state, either explicitly or by reference to an entity that owns it. In either case, you have the "address" of some thing that may change over time, and so you've got yourself a mutable cell. All this to say that FP is indeed not a panacea -- every system needs to have a clear data model. Not only the structure of the data needs to be understood, but also the ways and means in which it is allowed to evolve over time. (Something something Linus Torvalds and Fred Brooks something flowcharts vs. tables something data vs. code.) It sounds like the system you're grappling with has a very loose data model -- I'm not surprised it isn't navigable. But the core idea I at least take away from FP -- that explicit state should be avoided -- is still vitally valuable, even if you approach it differently in different environments and for different problems. "Out of the Tar Pit" is a wonderful exegesis of the idea. [1] (^) Does singular "they" become "themself" or "themselves"?... [1] https://github.com/papers-we-love/papers-we-love/blob/master/design/out-of-the-tar-pit.pdf https://github.com/papers-we-love/papers-we-love/blob/master...
- tel 6y agoI find your depiction of FP state interesting as I think of it as the opposite. In my practice of FP, it tends to force me to make state explicit and and available. I follow what you’re saying as well with regard to the continuation of the code, but there’s something that feels very distinct between static and runtime state.
- Twisol 6y ago> In my practice of FP, it tends to force me to make state explicit and and available. Ha, I think I get what you mean. The state that you do have is generally called out more visibly. I do think that's a product of defaulting to state avoidance, since the thing you're avoiding becomes more visible whenever it is present. I think FP does a good job of pushing as much state as possible into the "state in the continuation" category, but there seems to be a hard kernel of mutable state that doesn't dissolve so easily. On the bright side, that makes for a bright, shining target to aim research at (LVars, CRDTs, logic programming). > there’s something that feels very distinct between static and runtime state For what it's worth, I'm only thinking about runtime state here. Can you call out where it seems like I'm referring to static state?
- mumblemumble 6y ago> The state that you do have is generally called out more visibly. You see, this is the exact opposite of what I was discovering in this codebase. Sure, in Haskell, you have an IO monad that effectively puts bright blinking lights and klaxons over all the state, and a compiler that forces you to use it. But the vast majority of functional-style code is not written in a language like that. It's written in a language like Scala or Clojure or JavaScript that allows you to sneak a side effect into any portion of the call tree. And, by being several layers deep in the call tree, it's not visible. It's hidden, and, when it's being done in the context of a generally functional idiom, it's downright pernicious. You hit the nail on the head in your comment further up. I did find my mutable variables. My epiphany after seeing this code is that, in a language where the only thing that can enforce true purity (as opposed to simply trying to avoid mutable variables as a general rule) is programmer discipline, the natural equilibrium point is code that still every bit as riddled with state. It just delegates the management of that state out to Redis or whatever. Discipline is a good enforcement strategy for small individual projects. It's possibly also a good one for open source projects. I don't believe it can work for corporate team projects, because social factors at play generally won't allow it to work. There will always be some business constraint that prompts people to take shortcuts.
- samb1729 6y agoWhat is the splat key in splat-B?
- Twisol 6y agoI'm guessing "splat" is the key with the clover shape on a Mac where a PC would have a Windows icon.
- samb1729 6y agoThey've also mentioned cmd-F7, though, and that is the same key you are referring to. It strikes me as odd that they would call it splat and then cmd in succession, if that is what happened.
- dnautics 6y agoThe code is written in a functional language... I have yet to encounter a single mutable variable. However, it is constantly poking at a database, and different modules communicate with each other asynchronously over a message queue. Sounds like Elixir. I'm also on a similar project but I thank my stars that I don't also have to worry about mutable state at the micro-level, and that I can chisel away at my small corner of the monolith with blinders on and not worry about messing up other corners of the codebase via spooky action at a distance. Sometimes, your domain/business logic itself is just really complicated and can't get simplified without domain level (re)organization and that's hard as feature requests pile in and make your codebase more and more complicated.
- raspasov 6y ago1. Messaging queues are stateful constructs. That doesn't make them a bad choice, they are much better than callbacks. But they do have state which is always "your problem". 2. "constantly poking at a database": Sounds like bad application design. Interactions with the databases should be isolated to "one corner" of the system. Curious, what language is this in?
- ImprobableTruth 6y ago>I'd honestly prefer if it were just some crusty old Java monolith where all the objects are stateful, and have setters for every field, and all that good^H^H^H^H stuff. Because, while that kind of statefulness may not be well-isolated, it is navigable. Am I getting this right? Your issue is a lot of hidden, opaque access to external state, so you think adding even more internal state on top would be a remedy because the stuff you add on top would be navigable?
- rembicilious 6y agoThat is what I gather as well. Really the parent wishes not to be interfacing with a database, and I suppose in dreamland the database could be integrated to the programmers IDE.
- disgruntledphd2 6y agoI get where they are coming from though. Even best case, a db call will add more latency than a getter/setter. They might also be missing the types (depending on what functional language it is). In general, I find that complicated systems with no owner (i.e. legacy systems) are much easier to understand if they're not constantly calling out to other systems like databases.
- mumblemumble 6y agoI think that the code I'm looking at took things that could have been internal state, and pushed them out to external state, and, ironically, ended up making them more hidden and opaque in the process. And I think that certain classes of old-school Java programs - specifically, the ones that use toolkits like Hibernate - have evolved a typical pattern for modeling external state that makes it relatively more navigable. The state tends to get proxied through these entity object horcruxes that aren't particularly well camouflaged.
- andrekandre 6y ago> easy for programmers to add listeners to all sorts of events ive seen this in a lot of frp code bases as well though... "event subscribers up the wazoo" is what i would call it, and overdoing it leads to the same tangled mess of "i cannot find out what is doing what when and from where" debug hell... all things in moderation id say...
- UncleMeat 6y agoObject oriented programming (the good parts) also enables enforcing complex data invariants that make it easier to have narrow function contracts since rather than having a function take a type that encodes its invariants directly rather than indirectly.