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I am biased in my view. But if you have spare time you can check what was Macromedia Fireworks approach to UI design process. I somewhat agree with preommr on
by nbzso 6y ago
I am biased in my view. But if you have spare time you can check what was Macromedia Fireworks approach to UI design process.
I somewhat agree with preommr on this:
"Figma is an absolutely awful design tool that has great collaboration features.
For a UI/UX design tool it has terrible constraints, and basically no support for state changes. There's variances now, which came out really recently. Before that, it was even worse. People would have separate designs for each possible state.
Let alone how limited the possible actions are. It's just frames, boxes, and vector elements."
- whywhywhywhy 6y agoFireworks was basically sketch + a slice of Photoshop but years before Sketch was even relevant. Absolutely mind boggling how Adobe didn’t see value in it at the time.
- 542458 6y ago“Absolutely mind boggling how Adobe ___________” Lots of ways to fill in that particular blank. Lots of squandered opportunities and questionable choices over there.
- nbzso 6y agoActually Adobe killed Fireworks in attempt to push more users in Photoshop/Illustrator land. I remember clearly paying a license only to find out months later that Fireworks is dead.
- whywhywhywhy 6y agoYeah I remember them adding more ui design features to photoshop but the workflow was so painfully clunky and underpowered compared to fireworks.
- russelldjimmy 6y ago> basically no support for state changes I agree that this is a major problem. User interfaces are full of state changes and Figma requires a new artboard for every state. While this is an issue, I’m not aware of any software that has solved this. Do you know of any?