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I think this post sums it up pretty nicely: http://www.gamearchitect.net/Articles/WhyC++.html http://www.gamearchitect.net/Articles/WhyC++.html Personally I th
by sehugg 15y ago
I think this post sums it up pretty nicely: http://www.gamearchitect.net/Articles/WhyC++.html http://www.gamearchitect.net/Articles/WhyC++.html
Personally I think the advantages boil down to syntax and type-safety. For example, vector math is much more succinct and can be made type-safe. Constructors/destructors also can be handy for enforcing resource allocation.