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> They simply needed more time. They needed more games, not more time. People forget that there are over a dozen games and expansion packs that make up the Gr
by ludocode 6y ago
> They simply needed more time.
They needed more games, not more time.
People forget that there are over a dozen games and expansion packs that make up the Grand Theft Auto franchise. They didn't just make GTA5 in a vacuum. They had all those previous games to draw on. They've been working on police chase AI since the games were top-down with 2D car sprites.
There was no chance that CDPR could do something comparable on their first attempt. They tried to do way too much new stuff all at once in one blockbuster game. They should have made several smaller games with those different mechanics first before trying to pull it all together in one game.
- throw_m239339 6y ago> There was no chance that CDPR could do something comparable on their first attempt. Yes, they could, by hiring experienced game developers or people who previously worked at Rockstar or whatever. The work conditions at CDPR Poland are apparently so bad the turn over is so high that most people who worked on Wither 3 dev left for better opportunity... in the USA... CDPR was left with hiring rookies, and even some of them quit before the end of the dev cycle.
- chii 6y ago> They needed more games, not more time. they needed to keep their talent. A large number of talent left after TW3. When a studio loses talent - which took releases and experience to create - it's not so easily re-acquired.