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I think you either severely overestimate the capabilities of a C64 or underestimate what it takes to put a modern user interface experience together. The C64 h
by rmu09 6y ago
I think you either severely overestimate the capabilities of a C64 or underestimate what it takes to put a modern user interface experience together.
The C64 had a resolution of 320x200 pixels with 16 colors. That would cover about 1,5 square inches on a modern phone (modulo the colors, another factor of 6 to 10). You could not dream of re-rendering the whole screen with any FPS number. Games had to resort to all kind of tricks to create a smooth experience, and whatever was put on screen was pre-rendered content combined in clever ways. Calculations involving floating point like a mandelbrot set in said resolution took hours to days per _frame_.
- Dylan16807 6y agoIncreasing the DPI doesn't affect the CPU, only the GPU, and it's the CPU causing problems. So please ignore pixel count when explaining why a "modern user interface" requires so much more computation that it can't react to input in 15 milliseconds. And the C64 does re-render every frame, because there's not enough memory for a frame buffer! I'm not worried about games here, and word processors don't need fractals.