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I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turn
by aranelsurion 6y ago
I think most of the negative sentiment against Cyberpunk 2077 comes from three sources:
1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game.
2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video (https://www.youtube.com/watch?v=C5pHpQqhmR4 https://www.youtube.com/watch?v=C5pHpQqhmR4) of how it runs on PS4, I now clearly see where all this hate comes from.
3) There are some bugs and quirks, depending on your platform and luck. I haven't had any major issues, though I know for some it's just unplayable at the moment. This will likely get much better after patches hit.
On a personal note, I like the game a lot. Yes it has its quirks, and I generally feel it's a less refined/polished game compared to what Witcher 3 was, but still it's an extremely fun, really well-made game. Combat is great, world is enticing, story-telling swings between good enough and great. For one reason or another whenever I launch the game another 5 hours passes without me noticing. FPS camera and general art direction also helps with suspension of disbelief, and the game is as immersive as it gets.
It's a shame that this game now has such a bad reputation for relatively minor & mostly avoidable reasons.
- dustingetz 6y agowe expect what was advertised to us. It turns out the marketing was all lies! Companies should be held accountable for lying.
- Pet_Ant 6y agoHonestly just curious, but I when played on PC/next-gen what do you feel was advertised but not delivered?
- LeoNatan25 6y agohttps://i.imgur.com/vtdxe02.png https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just to name a few things. And it’s ridiculously unoptimized and buggy.
- gambiting 6y agoI feel like there's going to be a lot of personal opinions going on here. I personally think they delivered on all the points, and I'm very happy with it - 20 hours in the worst bug I've seen was my character T-Posing through the roof of my car. But the storytelling is just fantastic, love it. And....barren city? Are we even playing the same game?
- LeoNatan25 6y agoI don’t mean empty of objects. I mean barren in the sense that it fee lifeless, due to nonexistent AI. It’s just pointless exploring. Even GTA3 had better crowd AI, better police AI, etc.
- gambiting 6y ago>>I mean barren in the sense that it fee lifeless, due to nonexistent AI I just don't understand that point. Many times so far I've just been walking around and admiring the place, it feels like the most realistic city I've ever been in in a video game. There's just so much stuff happening everywhere, I could probably forget the story and walk around and admire it all.
- LeoNatan25 6y agoStop a car in the middle of the street. There is no honking, no reaction. Turn the camera 180 degrees, then another 180 degrees. All the vehicles from the road have disappeared. So realistic and cyberpunk, right?
- slx26 6y agoYou are right, but what people are complaining about is that they can't interact with that world. You can't poke at it. If we had short loops of the game scenes displayed in a museum we would praise it, but people want videogames mostly to play and interact with things.
- 6y ago
- jasonlotito 6y agoNote: They haven't released the next-gen console versions yet. PS5 version isn't out yet. That comes out in 2021. You can only buy the PS4 version, which happens to also play in PS5. Any suggestion of dismissing the previous-gen as not important is a non-starter.
- friedman23 6y agoOn PC the game looks better than what was advertised graphics wise.
- 6gvONxR4sf7o 6y agoI agree. I'm not happy when my burger king burger doesn't look like the ads either. I worry that it's never going to change though.
- mikepurvis 6y agoIt's really unfortunate, but I think ultimately history will probably be kind to this game as a PC game, especially if it passes that fundamental "is it fun" test. History marches on and in 3-5 years there will be a much greater proportion of PCs out there suitably equipped for it.
- jvanderbot 6y agoSure, it's not bad as is, but it's bad as compared to what it was supposed to be. "Supposed" being defined by 3DPR themselves. The comparison to Deus Ex is not off. It's got turn-of-the-milleneum AI, zero exploration benefit, and so on. That's not a bad thing, except, of course, it wasn't going to be that way.
- Semaphor 6y ago> zero exploration benefit But Deus Ex (The original) had great benefits from exploration. If it was like Deus Ex with updated graphics, I’d probably have bought it, but it looks more like The Witcher with a Deus Ex paint to me.
- jvanderbot 6y agoNot in the "open world" sense. I think a lot of people were expecting a more open world, but in this case, there just wasn't much to do in that world (from what I can tell).
- cartoonfoxes 6y ago>Deus Ex with updated graphics It won't bring it up to modern standards by any means, but have a look at Deus Ex: Revision (https://store.steampowered.com/app/397550/Deus_Ex_Revision/ https://store.steampowered.com/app/397550/Deus_Ex_Revision/).
- Semaphor 6y agoDidn’t play with it, but with (most of) the mods it’s based on when I replayed it 1-3 years ago.
- vorpalhex 6y agoI've found the game to have fairly solid exploration benefit, but not until Act 2. Act 1 felt like an extension of the tutorial almost.
- 6y ago
- Wowfunhappy 6y ago> It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Well, or if you're the type of person who can be happy playing Doom or The Witcher 3 on Switch. Which I assume is a substantial number of people—they keep porting those types of games to the Switch, which means someone has to be buying them. Watching the Digital Foundry analysis, the main thing I'm wondering is if they should have allowed the dynamic resolution to scale down further at the low-end—for instance, let it go to 540p on the base PS4 and/or to 720p on the PS4 Pro. This, again, seems to have been the key to getting games like The Witcher 3 on Switch.
- Kapura 6y agoPorting games that have successfully run on multiple platforms for years to new hardware is different than non-functional console ports of a PC game. Doom and witcher 3 run reasonably on the switch, which is arguably not true of the console ports of Cyberpunk.
- deleted 6y ago[deleted]
- eknkc 6y agoI played Witcher 3 on Switch and it was ok. I’d prefer a better device but I was recovering from a surgery and it was great having the Witcher 3 on a handheld. It was perfectly playable.
- mercer 6y agoI bought Witcher 3 on PS4 and Switch but I exclusively play on the latter device. Sure, it looks like someone smeared vaseline on my screen, especially in hand-held mode. but it's still surprisingly pretty in its art direction and the story-telling is unaffected by the graphics.
- gchamonlive 6y agoOn 720p the TAA and post processing are already on their limit. On 540p it would be gta-vice-city-motion-blur level unbearable
- speeder 6y agoPart of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irrelevant in the rest of the game. 2. The main quest seemly assumes you are a street kid, your character talk with street kid slang and all, the few times you can talk as if you were corpo, not only the character style of talking changes, even the volume changes, it is very jarring, whenever you click on the corpo option the character personality, talking style and the volume of the recording of his voice actor changes. 3. Some parts of 2, ditto for nomads, for example if you are playing as nomad, and do a certain nomad sidequest, they say "you don't understand our issues, you are not a nomad", because obviously they assume you are on the streetkid path. 4. It is easy to get lost in the story because of bugs, for example many people got quests totally derailed because they skipped triggers of the scripts or something else broke entirely, and also many people got confused because critical information on dialogue was missed because the constant phoen calls about gigs and delamain cars can play on top and hide the critical dialogue. So even though one specific path of the game, seemly has good story, even then people can feel like the story is crap because the game sabotages itself.
- defertoreptar 6y agoI picked street kid and I still was confused by why the first part of the story was even necessary. The game could have taken a lesson from Kurt Vonnegut, who said to start a story as close to the end as possible.
- redisman 6y agoI'm fairly certain they cut out a big chunk of the "lifepaths" to make the deadline. They don't really make sense as a mechanic at this point. You choose your previous life as one of the main choices but then all the paths merge together after 15 minutes? Just doesn't make sense from a game design or story perspective as a intentional choice.
- captain_price7 6y agoAs a PC player, I hope you're right. Unfortunately quite a few respectable reviewers are calling the story/gameplay "hollow" or "unsatisfying". That doesn't sound like "minor & avoidable" reason. Another strong criticism is towards the game's AI- police, NPC etc. That also doesn't sound minor.
- friedman23 6y ago> Unfortunately quite a few respectable reviewers are calling the story/gameplay "hollow" or "unsatisfying" Do you mind linking to the reviews? I'd like to read their criticisms. I've seen a lot of criticism of the story because it's a personal character driven story and not a high minded philosophical story. But that doesn't seem like as good criticism imo.
- BoorishBears 6y agoI share this sentiment if it's worth anything. I'm playing on PC. I'm playing at 1600p with a 3090 and a 10900k, so I think it's valid to say I'm playing the "best version" of the game technically speaking. The bugs are not why I requested (but was denied)_a refund, the writing is just truly terrible. - In the entire game there are about 6 dialog choices that matter. Every single other piece of dialog will result in little to no change in the course of a conversation. It's incredibly jarring because it means often times you choose option A, and the character pays lip service to option A and immediately starts spouting option B! And from a higher level, the writing is some of the most lazy I've ever encountered. Nothing is left to the imagination. The writers didn't seem to have any concept of "show don't tell". The whole first act is constantly giving away it's finale in the most insulting way. It almost makes you not want to finish it when you add in how little effort was put into making you care about how it ends... The next act is just a terrible mess that I'm sad to see Keanu Reeves got involved in. You can tell he never got into this character because the entire time it feels like he's reading a book while doing the voices for it... There's so little internal consistency in the story. I don't want to start spoiling things, but it's like the cast is just constantly being shuttled onto stage to do a jig and shuffled off. I'm am 99% sure most players will get the same ending because there's only one character any effort is put into fleshing out, and coincidentally, the "life choice" that they match is also the most fleshed out one... it wreaks of the idea this was a game with one titular timeline with a bunch of half-assed alternatives tacked on at the end. And I really do mean the end, because of those 6 or so choices that matter in the game, almost all of them happen in the last 20 minutes of the game. The pacing is just so painfully bad, I couldn't believe it as it was happening. This is not a good RPG, this is not a good action game, it's not a good anything. It feels like CDPR worked on fun ideas for 7 years then tried to distill this disjointed mess into a game in the last 1 or 2.
- golergka 6y agoCD Projekt failed at many things in this project, but the things it failed on were mostly moonshots. Nobody except Rockstar and Insomniac does AAA open-wolrd and story-rich game that was expected from CD Projekt, and these studios have enormous head-start. Some engineering projects are not solved by money, they only get solved and polished by institutional experience. And in some areas, Cyberpunk was actually trying to do something that nobody in the whole industry has done before. Open-world with such a sense city, with such a density of characters and unique assets, all of which have to work both with high-speed car movement and very close, first-person camera (as opposed with third-person camera, which is used in other open world games). And the art theme and style which is defined by dynamic lightning and reflection! Yes, they but more than they could chew. But you gotta admire the ambition here, and how much did they get right. I play on PC and just upgraded video card to 3070 for this game, and it truly feels like a generational leap. Rough, unpolished, lacking in many areas, but a leap nevertheless.
- leetcrew 6y agoaside from maybe the vehicles (which don't seem to go all that fast), it's not clear to me what they are attempting that's so much more ambitious than witcher 3. novigrad was also very dense with lots of NPCs, a little rough on the GPU, but it worked just fine. that was five years ago.
- LeoNatan25 6y agoFast vehicles? Did you actually play the game? At some point they realized their engine is terrible at streaming assets, so they made all vehicles very, very slow. Yes, it says “160 mph” in the speedometer, but it takes much longer to reach your destination than it should at that speed.
- antihero 6y agoMaybe it is actually km/h
- LeoNatan25 6y ago
- dawnerd 6y agoI’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.
- sgift 6y ago> I don’t know why people are being so defensive. Probably cause the experiences differ wildly between people. I'm over 20 hours in, had one relevant bug (couldn't use my weapons anymore, which I found a workaround for), love the story (mainly the side quests so far, since I haven't done much of the main story by now), the world and having a blast with the game.
- dschu 6y agoI am about 15 hours in on a PS4 Pro and absolutely every side mission I played was bugged. One is completely broken to the point where I can’t complete the quest because Johnny isn’t spawning. And on top of that the Game crashes at least once per hour. I do expect A LOT more when paying 70€ on a game. No, not RTX, but at least >20fps. The game is constantly hitching every N seconds. Plus the PR was all about that stunning AI but it’s not there at all. Just compare the 48min E3 demo with actual gameplay.
- krzyk 6y ago> Just compare the 48min E3 demo with actual gameplay. You mean this: https://www.youtube.com/watch?v=Ogihi-OewPQ https://www.youtube.com/watch?v=Ogihi-OewPQ This is probably the first game that didn't get a downgrade visually, but got an upgrade. Not sure what else do you mean by E3 demo.
- gruez 6y agoDid you miss the sentence before? >Plus the PR was all about that stunning AI but it’s not there at all. Just compare the 48min E3 demo with actual gameplay. He's talking about the AI that got a downgrade, not the visuals.
- leetcrew 6y agoI'm enjoying the game too and I was defending it in a thread the other day. but now that I've gotten past the intro arc, I'm noticing a lot more issues. mostly just little stuff like NPCs warping around in the background, a suitcase levitating in place when it should be in jackie's hand, objects clipping through walls that can't be picked up. doesn't break the game, but it does take away from the immersion. I did encounter one more serious issue. there's an early main story mission where you have to get a key off the body of a guard you just killed. unfortunately, I killed the guy while he was standing in an elevator. his body fell through the floor and (presumably) out of the map. at least the game managed to showed me a waypoint to his body, 1 km below my feet. this just seems like bad judgement by the devs. if you have to have moveable ragdolls, please don't put items on them that I need to advance the game. stuff like this will inevitably happen. anyways, I'm still enjoying the game but I'm debating whether to shelve it for a month or two while they patch more bugs.
- mordymoop 6y agoHah, I had the same exact issue with the guard in the elevator, except he just went through the wall a few feet and ended up being equally unreachable. It really broke me out of what was otherwise turning out to be a good action scene. I’ve been playing a huge amount of God of War (2018), really just an absurd number of hours, I’ve completed almost all the side quests, and the number of distracting bugs, glitchy character animations, etc. is zero. (It’s the closest to a perfect video game I’ve ever side, really quite an accomplishment.) This contrasting example causes me to very much notice the almost minute-to-minute minor graphical glitches in CP2077 and be very frustrated by the more frustrating ~hourly bugs. Maybe if I wasn’t playing GoW concurrently concurrently it wouldn’t bother me so much, but really, CP2077 is not up to the standards of what Good Games are supposed to be like in 2020.
- mikepurvis 6y agoI really enjoy Cory Barlog's (director of God of War) GDC talk about some of the process behind it: https://www.youtube.com/watch?v=aIb-Lt7WX_s https://www.youtube.com/watch?v=aIb-Lt7WX_s Note that the second half is more of a stand-up routine about an experience he had meeting Hideo Kojima, but the first part is excellent.
- Thaxll 6y agoBad AI, NPC, cutomization, driving have nothing to do with bugs, it's just not a finished game. A game that was in dev for almost 8 years, and we get AI that is just out of an early 2000' game. When a publisher tells you it's going to be game changer, it's nothing we've seen before.
- flavmartins 6y agoI think we need to remember that the game really was only in dev from mid-2016 to now. Pre-production since announcement but main development was really started in mid 2016 when CDPR finished all of the Witcher DLCs.
- Thaxll 6y agoThis game was def not in prod for only 4 years. And it's a different team that started working on it. A regular game takes 3 years~~ so imagine a game of that size. https://www.youtube.com/watch?v=KK5qvys_Jz4&feature=youtu.be&t=707 https://www.youtube.com/watch?v=KK5qvys_Jz4&feature=youtu.be... according to that video people were working on it before 2012 which makes sense.
- willis936 6y ago>it's more like a new Deus Ex game Only if you have never played a DX game before. It is a much lesser experience than any DX game, so that is a real sour point for players expecting, or at least familiar with, that. And the bugs are not a sideshow. I played 2 hours on PC and returned it. When I had mission markers coming and going completely unrelated to any quests I had started I said "enough". If the game is made playable, then I'll buy it again and likely enjoy it as a cut-down DX Fable-like in a pretty setting. Edit: the trip point for me will be when the game actually provides a non-lethal path through the game. Currently there is no polish or thought given to this aspect of UX. There are quickhacks and non-letha weapons, yet the game throws you into mandatory shootouts (namely the first scripted car chase) before you have access to non-lethal methods of neutralizing enemies. Maybe there is one small path of points dispersal that could lead to non-lethal options, but if there is it is obfuscated. They never signal to the player how to perform non-lethal combat. It feels like the options are placeholders and the game is meant to be murderous. This is a far cry from a DX game that gives a fair option to go non-lethal, full stealth as a challenge. The DX games were actually playtested.
- xkeysc0re 6y agoThe endless mission markers and incoming phone calls you CAN'T ignore (seriously, the fixers will just blab at you forever even if you don't press T) is what really put me off. I got ten hours in and said forget it
- farias0 6y ago>it's more like a new Deus Ex game Yes, I'm pretty sure it's the opposite. I was expecting a cyberpunk New Vegas, but it seems more like a cyberpunk Fallout 4.
- BoorishBears 6y agoThis was the exact line I used to describe it to a friend. I think Deus Ex signals the same thing, we were expecting a deep story driven game, instead it's a pretty shallow RPG and not a very well done action game, so what's left?
- neaden 6y ago"It's a shame that this game now has such a bad reputation for relatively minor & mostly avoidable reasons." I disagree this adds up to minor reasons. If you bought the game for PS4 based on the advertisements getting a buggy mess isn't minor.
- krzyk 6y agoMaybe, but this is one of the few games that were targeted to PC and then just "ported" to console. Usually we get a inferior console port on PC (GTA IV, Batman game etc.), so I'm glad this time it was different.
- neaden 6y agoI don't think the advertising suggested it at all. There was nothing in the way they showcased the game to console players to make them think they were just getting a port.
- mercer 6y agoThat's untrue. They explicitly targeted current-gen consoles, told us the game runs well on them, and even released a themed Xbox One!
- pwthornton 6y agoI swear some of the stuff looks like a Dreamcast game. People are seeing textures not load. The lighting looks terrible. Base PS4 and Xbox One owners are getting a game that looks genuinely bad for a last-gen game -- and it is coming out at the end of that generation's lifespan. You would expect this to be one of the best looking games from that generation. This stuff is fixable, and maybe the game will look and run decent in six months, but I could see a lot of console buyers being shocked by the state of the game right now.
- myko 6y ago> People are seeing textures not load. I think this only happened in the pre-patched versions of the game (plenty of other last gen console problems though)
- ljm 6y agoI didn't follow any of the hype at all so I had no expectations to build up beyond the excitement of enjoying a sci-fi RPG (a bit tired of the usual fantasy setting). The fact that it feels like an homage to Deus Ex, or even a spiritual successor, is more than anything I could have wanted. A GTA/RDR style simulator would have bored me to death. So, I'm quite content with what we got and I can imagine it'll only improve with the typical GOTY edition, as with CDPR's Witcher games.
- antihero 6y agoI'm 60 hours in, and have been enjoying it alot playing on my Macbook through GeForce NOW. There's lots of areas where it feels unfinished and fails (AI, emergent gamplay, details, real choice), but I think it is a fantastic game. I think the problems boil down to rushing the release for xmas and poor expectation management. The idea that people will be able to play something as well on a SEVEN YEAR old console as well as recent hardware is absolutely ridiculous, and PS4/XB1 users really need to get their head around that. However, CDPR didn't manage that expectation and one could argue that they mislead people for sales. Whether this was a good business decision (loss of money for damage of trust and refunds vs money gained by releasing it early and misleading) we have yet to find out.
- blhack 6y agoHow does it look with geforce now? I'll admit I'm actually totally confused as to how that even works, but it seems like a really cool way of being able to play games on my macbook without spending $1500 on a new graphics card for my gaming PC!
- antihero 6y agoI mean if you own the game it’s £5 to try it but it’s decently playable on ultra settings. Resolution is capped to 1080p though. Input lag is not hugely noticeable but I wouldn’t be playing a competitively on it.
- bentcorner 6y ago> I'll admit I'm actually totally confused as to how that even works I subbed for a few months and have never played CP2077 but here's the high level overview: You buy games on Steam/Epic/Ubisoft game store as normal. In the GeForce Now client, you pick the game you want to play (and on which storefront). When you "launch" it, NVidia spins up a VM, configuring it to launch the storefront you selected with your game, and connects a remote stream to your local client. You sign into Steam/Epic/Ubisoft (usually only needed the first time per storefront), and you "install" the game and play it. It works pretty well. If you don't have cutting edge hardware and don't mind a few ms of latency, it's a pretty good deal. Only caveat is that I would not use it to play shooters that require quick reflexes.
- partiallypro 6y agoI'm interested to see how a new PS4/XB1 runs it vs an old PS4/XB1, I have a first day XB1 and it started bogging down on games a few years ago, so I got new one. The reason I bring this up is that I have some friends with PS4/XB1 consoles that say it's playable with a few bugs...nothing like the videos of potato quality graphics. I can only figure the difference between the two could just be the age of the console/dust build up, etc. I'm not sure.
- theshrike79 6y agoDigital Foundry has video comparisons of both. Xbox One X runs at a higher resolution than the PS4 Pro. Both are perfectly playable around 25-30fps. Wouldn't play it on either base PS4 or One S, it's still playable but YMMV if the graphical issues are bad enough to be an issue.
- parsimo2010 6y agoThe vast majority of the truly negative rhetoric comes from #2 on your list, along with the fact that CDPR clearly knew about the performance issues and hid them. They only gave out advance copies of the PC version to reviewers, and forbade reviewers from using their own captured footage (and I assume that the provided footage from CDPR came from an expensive computer). This wasn't a coincidence. The issues with performance on base spec PS4 and XBones could not be discovered until after launch, and was clearly motivated by the fact that not all of the console customers would pursue a refund because of the inconvenience. Similarly, reviewers might have mentioned that PC required a fairly modern/powerful system but couldn't show their own footage to illustrate it, and they always had the excuse of "we'll assume that performance will improve with a patch and some more driver optimization." It appears that some bonuses were tied to getting a good review score, which also led to the dishonest behavior. Otherwise they might have released console versions to reviewers and taken the hit on the review score, but at least buyers could have known about the performance issues in advance. Then buyers wouldn't be complaining as much. CDPR had even hinted at the problem before when they delayed the launch, citing difficulty with getting a game that performed well on two generations of consoles and PC. But then they never mentioned it again. They never said in any further updates that they had managed to make the game run well on every system. They just went silent about the issue and rushed the game out before Christmas. The other issues (gameplay different than expectations and the bugs) are frustrating, but were never really the problem. The bugs can be fixed in patches and most people are willing to swallow the fact that a game is different than what they expected as long as it's still a good game. Fixing the engine so that the game runs well on consoles will take more time than normal bug fixes, and the reputation hit that CDPR has taken will take more than just fixing the game. They've shown that they are willing to sacrifice community goodwill in search of short term profit, which means that it is now a company ran by business types and not people that care about putting out a good product. I don't blame a company for caring about profit, but I can blame them for all the shortsighted bullshit that they pulled. I wish more business schools taught people to care about the core product and let the profit take care of itself, rather than the current approach of caring about management incentives, ignoring the product, and running companies into the ground.
- dpedu 6y agoBugginess and performance are areas that can be fixed with patches. What can't be fixed with patches is that the image of this game the developers sold to players was based on lies. There's a laundry list on reddit: https://old.reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/ https://old.reddit.com/r/cyberpunkgame/comments/kcve8s/promi...
- iends 6y agoThey are going the No Man's Sky route. An incredible game years after it was released.
- dfsegoat 6y agoI genuinely hope this is correct. However NMS is an open-world exploration game. I worry that with Cyberpunk 2077 being fairly linear / story based, they won't make the same investments that Hello Games did re: adding tons of new features.
- f6v 6y agoCan they pull it off though? NMS is an exploration game in procedurally generated world. CP2077 is all about the story. They'd need to put a crazy amount of new content in a DLC to get people to play it.
- Legion 6y agoPeople always reference No Man's Sky and praise the state it eventually made it to, but even that updated state was not the game that was promised and hyped pre-release. Some of the "missing features" were eventually implemented, but MANY were not. Instead, they pivoted into implementing different things that were not part of that initial hype cycle, and implemented enough of them that they hoped people would forget about what the game was originally claimed to be. And apparently it worked, because people always talk about how No Man's Sky got "fixed" without acknowledging that huge, major chunks of that initial promise were never in fact developed.
- 6y ago
- NelsonMinar 6y agoThat's a lot of words to say "it's a broken product".
- BoorishBears 6y agoI tend to shy away from opinion only review type comments on HN but I have to say... > It turns out it's nothing like that, it's more like a new Deus Ex game. I expected this. It's nothing like this at all. The writing is atrocious. I do hope "Ghost Off!" becomes a mainstream piece of slang though. The voice lines are horribly inconsistent in quality (there are lines where it's clear the actor stumbled but the line wasn't redone) The enemies are brain dead (not just the teleporting cops, all of them) The NPCs are hollow. Almost none of the dialog decisions matter. In fact, most of the time the didn't actually add a separate branch for your choice, it needs to loop back into whatever you didn't choose... so your character says something completely different than what you chose The story is generic and does not at all live up to the promise the setting had. The customization is a joke. I saw that coming when all we had weeks from release was "genitals and custom nails" The controls are surprisingly clunky for a modern game The skill tree is embarrassingly overdone and clearly meant to artificially lengthen the "content" of the game... The UI is terrible enough to be impressive. Because there's just so much of it there's just so much that could have easily been condensed, and instead they took the brute force approach. I almost feel bad for the programmers who worked on this, but they should have pushed back. I could go on and on. I actually despise the fact that the bugs have taken center stage, because as someone who hasn't had many, and who's performance has been great, my hang ups go much much deeper than that. This game will probably never fix the core shortcomings it has because they're not bugs, they're intentional defects and cuts that show a complete lack of focus during development.
- imbnwa 6y agoWhy is this being downvoted so heavily?
- BoorishBears 6y agoIt's a common refrain for people who are enjoying the game to say anyone who isn't is trying to kill their fun... I'd actually agree with that if I hadn't just listed several detailed points. It's not like I'm just saying "the game is crap!" Ironically what I've noticed is people who are enjoying it go to great lengths to invalidate anyone who isn't...
- castlecrasher2 6y ago>it's an extremely fun, really well-made game There are seemingly infinite number of issues the game is having, I can't imagine calling it well-made. Here's a single compilation from the game's subreddit, where there are hundreds more examples: https://old.reddit.com/r/cyberpunkgame/comments/kewhky/i_complied_these_goofy_gliches_footages_into_a/ https://old.reddit.com/r/cyberpunkgame/comments/kewhky/i_com...
- enraged_camel 6y agoThe OP’s point is that it is highly anecdotal. I have dozens of hours and I only ran into a single bug that forced me to reload. Everything else I have seen have been cosmetic issues.
- twblalock 6y ago> The OP’s point is that it is highly anecdotal. I have dozens of hours and I only ran into a single bug that forced me to reload. Everything else I have seen have been cosmetic issues. Cosmetic issues in a game that is supposed to be a 3D immersive world are really bad issues. We shouldn't be writing them off as minor. We should expect better for $59.99 after years of development. We should not normalize the expectation that new games will be half-baked. New games should be finished, and they should work properly on all of the platforms they claim to support. If you want to play unfinished games, there is Steam Early Access. All other games are supposed to be finished when they are sold. And if they don't work on the PS4 they should not be sold for the PS4!
- 6gvONxR4sf7o 6y agoThis anecdote seems to extend to all players on the most standardized, commonly owned systems (current generation consoles).
- AsyncAwait 6y agoSo 7 year old PCs?
- Taylor_OD 6y agoI watched that video. It's not that bad? It looks like its on the medium graphic version of a PC game.
- whymauri 6y ago>Some players expected this to be cyberpunk-themed RDR2/GTA5. Interesting, since CDPR doesn't seem to make these kinds of games are all (Witcher is nothing like these concepts). Without playing any CDPR game before, I was expecting cyberpunk-themed Witcher with more advanced emergent events and gameplay.
- ekianjo 6y ago> 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video (https://www.youtube.com/watch?v=C5pHpQqhmR4 https://www.youtube.com/watch?v=C5pHpQqhmR4) of how it runs on PS4, I now clearly see where all this hate comes from. You need to factor in that the PS4 hardware is really outdated at this point in time, too.
- dagmx 6y agoThat's irrelevant because it's being sold on that console. There is an explicit understanding that if it's sold for a console, it's going to work at a certified quality level.
- krzyk 6y ago> going to work at a certified quality level. Is there an objective certificate authority that get give a game such "quality level"? There are gamers that play on xbox/ps and are happy with it (they are even in this thread, look it up). So some expect miracles from a dated hardware (with HDD, which is unbelievable on a PC since almost a decade) - one can work magic with it (I mean Carmack-magician), but you need more time (like years) - is there a point in doing that if just around a corner is nextgen and a PC version works fine? There are people that are happy with such version if you are not don't buy it but don't take the fun away from others that have lower expectations.
- dagmx 6y agoThe game crashing consoles regularly is most certainly out of spec of any certification process. People have been reporting crashes as frequently as every half hour to every two hours. This opens up liability to Sony, who have a high risk of many sales being converted to refunds, which both hurts their brand and is not great financially. People can still buy the game in physical forms, but that at least absolves Sony from the sales side of things. One suggestion elsewhere has been on Xbox where it may make sense to move the game to early access instead. And again, regardless, the console version runs terribly right now. It should not be for sale on console hardware that can't support it, if the case is that the game requires better hardware. There's a reason minimum required specs exist on PC versions for example.
- xster 6y agoI think the issue is rather that it's nothing like Deus Ex which has immersion. Getting augmentations were meaningful choices which alter ways you can approach explorations (such as picking up heavy items blocking vents). Stumbling upon critical information from hacked computers not only fills background info for you but makes your character more knowledgeable, and lets you use that information in dialogs to alter the direction of quests. Important story altering decisions aren't presented as important decisions, they're just side effects of regular gameplay. A hack centric or stealth centric or dialog centric character build are all viable. In this sense, Deus Ex has "content". And exploration and gameplay are immersively impactful. A more apt comparison might be with Tomb Raider.
- Miraste 6y ago> Getting augmentations were meaningful choices which alter ways you can approach explorations (such as picking up heavy items blocking vents). It's mostly through stats rather than augmentations, but Cyberpunk has a ton of this. There are doors you can/can't open, characters you can intimidate, obstacles you can get over, things you can hack... there are a lot of ways your build changes how you can approach the missions.
- theshrike79 6y agoDeus Ex made the smart choice of not being a completely open world. They had a limited number of environments, where they could design to have different routes for the player. Attempting the same freedom in an open world is just bonkers.
- blhack 6y agoWhat is a Deus Ex game like? I 100% have assumed this was going to be an RDR/GTA5 style open world game that I could just ignore the story of and go around exploring. The games I've liked have been skyrim, and GTA5 (I hated RDR), and in both of those I didn't really pay any attention to the story (except as a way of getting money to buy more gear). It was just more about driving/riding around and looking at stuff for me.
- WrtCdEvrydy 6y agoYeah, Deus Ex is mostly around a smaller area and a lot more depth. Every mission and most locations have multiple ways of being tackled (because of the focus on stealth, hacking or pew pew as true options for everything)
- jamesgeck0 6y agoDeus Ex puts the player in an extremely small, dense area where they have tons of options. The game reacts to the way the player approaches each situation, sometimes dramatically warping the story depending on what they do.
- blhack 6y agoSo does cyberpunk 2077 feel like I'm on a sortof "track"? Like I basically have to follow the story?
- GLsimtam 6y agoCP2077 is a GTA clone, too. It's in the uncanny valley, though: cops don't chase you, they just spawn behind you. Even in closed rooms! It's not part of the sci-fi lore as if this was a Minority Report or something, it's just a very naive implementation. The parts of the game that resemble Deus Ex are arguably better, but I could poke hole in that, too.
- theshrike79 6y agoAt the moment, the best CP2077 experience IMO is just to do the plot missions, maybe a few of the side gigs. Play it on the easiest difficulty setting just for the plot. Then shelve it and come back when the first DLC is released and do a "full" play-through.
- jaypeg25 6y agoI didn't bother to buy it because I hardly ever buy games day 1 (RDR2 being the only exception), but the frustrating thing to me is the pre-release reviews all praised the game and while some casually talked about graphical hiccups and bugs, they really didn't dive deep into the issues and instead just gave it 9s and 10s seemingly across the board. I get part of that is because reviewers didn't have access to console versions of the game, but honestly that should have been a huge red flag and put front and center on every single review. The blame falls almost entirely on the developers for this clusterfuck, but reviewers are holding some of the blame as well. That being said I'm optimistic that with patches over the coming months it'll get to a point where I'm comfortable buying eventually.
- KittenInABox 6y agoInterestingly I think this may have been on certain spheres. For me, I only heard about the dangers of this game to people who are photosensitive or have seizures triggered by flashing lights, and also complaining that Cyberpunk 2077 reviewers without glowing reviews were facing harassment.[0] However, I'm not a gamer, I'm a science fiction writer who follows a lot of disability advocacy, so my spheres may be very different. [0] The author who pointed out that the game gave them a seizure later said they were facing harassment for it. https://www.gameinformer.com/2020/12/07/cyberpunk-2077-epileptic-psa https://www.gameinformer.com/2020/12/07/cyberpunk-2077-epile...
- deadbunny 6y agoUnfortunately you're right. "Gamers" are a fucking wierd bunch, they'll send death threats to reviewers who dare not to give "their" game glowing reviews. The one you mention had "gamers" literally replying with GIFs and videos which could trigger a seizure. I use gamers in quotes because it's obviously not every gamer who does abhorrent stuff like this but it is certainly an issue within the "gamer" community.
- theshrike79 6y agoThe game was released on Thursday, the epilepsy-inducing flashing (during braindance activation) was fixed on Sunday. It was nowhere near the 80s/90s japanese cartoon flashing, basically two white lights flashed in alternating patterns for 5 seconds on opposite sides of the screen. In the fixed version, the light is static.
- seppin 6y ago> 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. Funny I would say the gameplay is much closer to GTA than Deus Ex. But overall closer to Max Payne in terms how how heavy it relies on story.
- machello13 6y ago> It's a shame that this game now has such a bad reputation for relatively minor & mostly avoidable reasons. What? You said yourself Xbox and PS4 users are seeing an "inferior experience." PS literally stopped selling the game in their store. What about that is relatively minor?
- aranelsurion 6y agoBy relatively minor I meant a large portion of these issues live in the category of "technical hiccups and such" and not in the core of what the game itself is. A slow and buggy game can become a faster and stable game over time with patches and polish, a game that is boring, dull or put simply, a bad idea won't become much better. You can't polish a turd and make something better out of it. Take VtM: Bloodlines as an example. People stack patches on top of patches from random websites only to be able to play this game in a somewhat acceptable state, and yet it's a well-known darling of gaming circles. By impact this is indeed nowhere near minor. I'm just saying most of this could be avoided, and the core of the game, regardless of its issues today, is appealing.
- vmception 6y agoThis is an ambitious game, the problem is that CDPR lied.
- doikor 6y ago> It just doesn't run on consoles It does run just fine on Series X and PS5. Not the greatest looking game but is running nicely at 60fps most of the time.
- Youden 6y agoFWIW I came into the game expecting basically nothing. I'm not a gamer, don't read gaming news and don't get hyped. I just knew that this was an RPG made by CD Projekt Red. And I think largely thanks to not expecting anything, I was quite pleasantly surprised. It was my first game with RTX which was cool to see and as you said, it's basically a new Deux Ex game, a series which I love. The main storyline was a bit short and unfulfilling but the gameplay itself has been quite satisfying.
- TAForObvReasons 6y agoThe real negative sentiment surrounds how the launch was handled. They blocked people from making console reviews before the launch, so no one had any real understanding of the state of the PS4 or XB1 versions of the game. That makes the whole thing feel like a lazy cash grab from a greedy developer
- 0xffff2 6y ago>Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. I'm flabbergasted by this comment. CP2077 is way more of a cyberpunk-themed GTA5 than I expected or wanted. Admittedly I avoided reading pretty much anything about the game before release to avoid the insane and impossible to live up to hype, but I can hardly wrap my head around the idea that there were people who wanted it to be more like a Rockstar game.
- megameter 6y agoOne of the recurring complaints is with the open-worldiness of CP2077 not being very developed: Police that instantly appear behind you, pedestrians that walk through cars, etc. These are the types of things that mean the world is less a system to interact with than a glorified maze to navigate. There are really two things that happened, but they have the same underlying cause: The premises of the game weren't spelled out coherently. That allowed the production to get out of hand, and the hype to grow to unmanagable expectations and buyers to feel betrayed when it wasn't what they imagined. Even the broad title "Cyberpunk" is suggestive of impossible scope, in the way that Microsoft has "Word" and "Office" - it would, at first glance, be claiming to cover all possible aspects of the cyberpunk experience. But it's actually an old TTRPG license, and so right off the bat the game is hamstrung in catering to 21st century consumer expectations by also having to incorporate the nostalgic mechanics and lore of a 20th century design.
- deadbunny 6y agoBeing a crusty veteran of CP2020; The only real thing tying the game to the TTRPG is the story and general lore (the entire main story is a continuation of the TTRPG lore). Mechanically they are vastly different, with 2077 abandoning 99% of the mechanics and systems of the TTRPG to fit in as a modern video game. Nothing to be hanstrung by there. Mechanically it's an open world looter shooter with tacked on crafting mechanics with a cyberpunk theme, literally par for the course for any modern game like this.
- ramosu 6y agoI'm loving the game, running on PC. Even with the glichtes I find it awesome. And I'll definitely play it again, after the patches. CDPR choose a terrible year to launch it. Most people is just hating everything in 2020, for any reason.
- UI_at_80x24 6y agoBased on your description I want it even more now. I did get a Deus Ex vibe from this game from the first moment I heard about it. I've been desperate to get back into gaming, and was looking forward to an Xbox to play 4 games, this being one of them. Hopefully by April (when I expect to be able to buy a new Xbox Series X), the patches will have made the game playable.
- Narishma 6y agoThat's a misleading description. To me it feels more like an Ubisoft open-world game (big, shallow and buggy) than Deus Ex.
- avibhu 6y agoPoint 2 makes me think of the (reasonably) realistic expectations that game makers have with regard to the prospective release of next gen consoles. Guessing when the next gen consoles will be launched and creating a game time line around that feels intriguing in itself.
- deadbunny 6y agoI'm thorouly enjoying the game but CP2077 really feels like an MVP rather than a full game mechanically. The story is great, the side missions are great, the map is great, the art direction is spot on but the world feels empty, the looter shooter/crafting aspect feels half implemented, the whole clothing system is a mess and you can see where they have cut content (non story braindances being purchaseable but unusable for example). Now I know Rockstar has decades of experience making open world games but these videos really drive home how lacking CP2077 is in the little things that really make a world feel alive: https://youtu.be/PsBrkLq31eM https://youtu.be/PsBrkLq31eM https://youtu.be/1IPRjzrHvak https://youtu.be/1IPRjzrHvak
- phjesusthatguy3 6y ago>I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: >Having watched a video (https://www.youtube.com/watch?v=C5pHpQqhmR4 https://www.youtube.com/watch?v=C5pHpQqhmR4) of how it runs on PS4, I now clearly see where all this hate comes from. Yes, and that's why TFA links to playstation.com, where you can get a refund for your PS4 purchase. This isn't about the game in general, this is about the awful PS4 version.
- mercer 6y agoPlenty of the criticisms are not specific to a particular console.
- oarabbus_ 6y ago>1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. Funny, I didn't want to buy it before, but now that you say this, I might actually buy this thing. I never found RDR/GTA style games very fun other than 15 minutes of mayhem at your friend's house. Whereas the Deus Ex games are a masterpiece.
- mercer 6y agoOther players, myself included, feel that it's a piss-poor Deus Ex too. If bugs and performance were the only issue, I'd just have left the game until I got my next-gen console. I asked for a refund because it's a bad game in many other ways too. YMMV, of course. I hear the story is good and the graphics are definitely pretty. But I'd definitely not describe the game as a 'good' Deus Ex style game.
- silicon2401 6y ago> It's a shame that this game now has such a bad reputation for relatively minor & mostly avoidable reasons. Personally, the major red flag is that CDPR seems to have intentionally obscured the state of the game on consoles. Why else was PC gameplay allowed in pre-release media, but not console gameplay? As much as I hate the practice of shipping broken games, at least you can give that somewhat of a pass because everyone else does it. But intentionally misleading your very fans is another thing altogether.
- twblalock 6y agoDeus Ex, at least the recent games, is not so linear that it runs on rails. Cyberpunk actually locks you into missions. That mission early on in the game, where you are stuck in a car shooting at other cars, would never be part of a Deus Ex game. Deus Ex always gives players multiple ways to finish a mission, and rewards exploration. Cyberpunk puts you on rails and literally tells you what to do. In DX Mankind Divided you were able to leave certain areas and come back, and achieve objectives in any order you wanted. Almost all of the buildings in the Prague zone were open to entry, and contained realistic NPCs and furniture -- e.g. all of the apartments in an apartment building, all of the shops, train stations, bars, etc. It felt a lot more like a real world than Cyberpunk. Even Vampire the Masquerade: Bloodlines was more open than Cyberpunk, and that came out at least 16 years ago. It was also pretty broken on release, but even so it felt like more of a real world.
- wnevets 6y agoI haven't played Cyberpunk but the Witcher 3 wasn't amazing at release either. The Witcher 3 required several patches IIRC and that was also the case for the first two witcher games. Am I the only one who remembers trying to do anything within 50 yards of a candle?
- sixothree 6y agoYou compared it to GTA V which came out at a (roughly) similar time in the XBox 360's life cycle. It ran incredibly well on those consoles. But I think we are at a different stage.
- felistoria 6y agoI was under the impression that dipping below 30 fps is considered unplayable by todays standards. GTA V would drop to 20 fps on the 360.
- Barrin92 6y ago>Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. I think we're living in different worlds or something. This game is exactly like a GTA game, and nothing like Deus Ex. It's an open world game (Deus Ex games are strictly linear with open level design, not narrative, something Warren Spector was extremely adamant about). It's got the atmosphere of a futuristic GTA Miami Vice rather than the industrial atmosphere of a Deus Ex, and worldbuilding wise there's little about the game that touches on heavier issues, whereas politics goes through all Deus Ex games quite heavily.
- aspaceman 6y agoI would argue that Mankind Divided is just a single open world level. I would argue the same about Cyberpunk. It’s a bigger Poland from Mankind. That’s not bad at all.
- jiofih 6y agoThere is very little real open world in it, certainly not even close to GTA.
- jonwinstanley 6y agoWell, it tries to do this but is miles from being as open or as flexible as GTA games which came out ten years ago and to compare it to RDR2 is a joke. In Red Dead, all NPCs react to you being there and have almost believable reactions to you, whereas in Cyberpunk people walk straight into you or through you.
- prox 6y agoEven Skyrim NPCs (2011 game) sound a lot more immersive, the main characters are usually quest aware. Skyrim game started as bugfest too, and it still is one of the most popular games, thanks to modding.
- blub 6y agoIt's Witcher 3 with a pinch of Deus Ex. As a fan of both, I'm enjoying it.
- zelon88 6y agoI haven't tried this particular game yet (CyberPunk 2077). But as someone who games on exclusively on Linux, I'm surprised to learn about the outrage. Personally, I'm used to having to debug, alter, or otherwise hack games in order to play them. I'm also more tolerant of bugs and glitches. I've found that I gravitate more towards Early-Access titles on Steam than big "AAA" titles. I realize most console gamers aren't necessarily technical people, but when did gaming become so entitled? Is the mainstream PC gaming market this spoiled also? I've heard mostly good things about CyberPunk from fellow PC gamers.
- ZekeSulastin 6y agoWhat specifically is entitled about expecting a properly-working game on the platform said game is released on, especially the consoles where not having to waste time and effort to "debug, alter, or otherwise hack games" is one of their selling points?
- freeone3000 6y agoOn console, you cannot make these changes. Or any changes. It's impossible. The deal is, in exchange for it not being a computing device, it plays games. You buy a console game, and it works. Cyberpunk 2077 broke this contract.
- aranelsurion 6y agoIf you run CP2077 on Linux, as someone who runs any software on a platform where it's not officially supported at all, you would be indeed not entitled to a smooth experience and at least some tinkering would be warranted. Other people are merely customers. For a customer a game not working as intended is no different than an electric shaver not working as intended. You don't need an understanding, or a modicum of interest in inner workings of electric shavers, you expect them to work. Insult to injury, people also tend to be more emotionally invested in games than electric shavers, just like any other entertainment medium. Hence they won't just toss one out and get the other, without generating some buzz about it first. I don't see how this is more "spoiled" or "entitled" than customer reviews on Amazon on electric shavers. It's nothing crazy if you feel entitled to things you're actually entitled to, which in this case, an entitlement to a working product gained by paying for it.
- floatingatoll 6y agoThe only reason I didn't preorder it is because I was worried it would be RDR/GTA-like, so this is extremely reassuring. Thank you!
- the_gipsy 6y agoI'm playing on ps4 and I enjoy it. It's very buggy, and it sometimes outright crashes, but it's just a very good story, progression, and visual.
- m-p-3 6y ago1) As a Deus Ex fan, I'm also okay with that but it feels liks it was marketed as something closer to GTA. 2) I see this as a serious reason to be pissed off, and CDPR really shouldn't have released it on consoles in this state. 3) Although I'm interested, I stick to my habit of waiting for a little while before I buy the game. Maybe with the mess they got into I'll get it for a bit cheaper too!