3 ms·
The performance issues might be fixable the gameplay issues won’t be. The combat is broken and gets really really boring, the AI is buggy as hell and too simpl
by dogma1138 6y ago
The performance issues might be fixable the gameplay issues won’t be.
The combat is broken and gets really really boring, the AI is buggy as hell and too simple and it almost seems like they used the same AI from TW3 and it doesn’t understands guns.
You can hide behind cover and headshot everyone with the sniper rifle on hard 10-15 levels above you can kill everyone with one shot.
I’ve one shotted a boss with the sniper rifle (the kingpin looking pimp guy) whilst the quest was still rated as “very high danger”.
Other things are also simply mind boggling for example you can get a rocket launcher upgrade instead of grenades that has infinite ammo and no cooldown basically allowing you to spam as much as you want, you can also replace the HE/incendiary warheads with a tranq dart allowing you to basically one shot all human enemies too.
The narrative mechanics are also completely boring and they do not work.
And there is an extremely obvious solution to that that not only works perfectly from a narrative and story progression perspective but also introduces a lot of interesting game mechanics.
- krageon 6y agoEverything you've listed here is patchable. The problems with AI (while definitely present) are extremely overstated. The AI flanks, uses their weapons at ranges you expect (shotguns up close, approaching with walls at the side, etc) and generally appears to work together. They won't write you a treatise on the nature of human suffering, that is true.
- dogma1138 6y agoThe core narrative is broken, I don't want to go into too much spoilers. I don't know what AI you've encountered but it doesn't do squat it stays there to be picked off with a sniper rifle or a revolver especially if you use the slow time implant it's obnoxiously easy.
- Daho0n 6y agoNot at all how i felt when i completed the game. It's buggy yes but Bethesda have released every single game they have ever made in way worse a state. I should know since i have completed those too. Strange how bugs in a Polish game with links to anti-DRM is getting so much flak when American games that are way way worse haven't for... well since back when a bad game could get 0 rating and not a 6 as they do now.
- dogma1138 6y agoThe core narrative is broken. WARNING SPOILERS!!!! /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n The whole Johnny schtick is an utter disgrace to RPG design, this isn't an RPG anymore it's a GTA5 wanna-be. The prolog is great it works flawlessly the combat in it is also good which is suspect is because it's heavily scripted. How this should've worked out is that the whole story of the chippening and Johnny should've been mechanically integrated into the narrative. Firstly you are told you have two weeks to live but there are no repercussions to just fucking off and doing side quests for 6 months in game time. There should be a trade off between the power you can gain from doing missions and the damage the chip is doing to your brain. Secondly the whole concept multiple personalities should've been a game mechanics it's a goldmine for a morality and loyalty system that actually fits perfectly within the nerrative. You as a player get 3 options, Fight/Control Johnny, become Johnny or become something new this could've been the basis of a morality system that isn't good/evil and you could've essentially had 3 factions that represent your moral compass. The people who knew V before the chippening, Jackie should not have been killed he should've served as the moral compass for old V, Johnny's old gang like rogue and the new factions/chars you meet in the game after the chippening like Panam and her nomad tribe. I loved TW3 despite all it's flaws, and I've actually created a lot of mods for TW1 and TW2 I'm not American, my GF is Polish I actually know people who worked at CDPR on previous games so please stop with this whole poor polish schtick it's unbecoming, CDPR has no longer the benefit of being an indie/small studio when they are working on games with a budget of over $300M. Their long term support for their titles is admirable but it doesn't excuse the piss poor state of the game considering that Cyberpunk 2077 had a bigger development budget than freaking GTA IV and probably in the same ballpark as RDR2....
- Aeolos 6y agoOn one hand, I totally agree with you: your suggestions would make for a far more mechanically and morally interesting game, and it's a shame that the promise set out during the first two hours of the game doesn't really pan out in the end. On the other hand, I still have not felt this immersed in a game world and character stories since... well, since maybe The Witcher 3, and before that Planescape: Torment and Terranigma. Other games have done specific aspects better (e.g. original Deus Ex in terms of level design; Horizon: Zero Dawn in terms of action; RDR2 & GTAV in terms of open-world sandbox; TW3 in terms of sheer story-telling quality.) However, I still find myself role playing my character in a way that I didn't do with any of those games. I have turned off my minimap and most HUDs to increase my immersion. I drive 99% of the time, instead of using the fast-travel system, because driving and listening to the radio is so damn immersive that I want to stay in that world. I actually care about what is happening to the various characters, even if there is little mechanical pay-off for following a particular path. The first-person camera helps create that illusion of being part of that world. There are bugs, yes, but even a t-posing NPC or a floating item is not sufficient to break that immersion. As far Johnny... my character dislikes him. I oppose him on every turn. However, he still manages to get into my head, and convince me to do things that my character would not have otherwise done. There is no mechanical impact - yet he still changes my/my character's behaviour. Is this a perfect game? No, far from it, even with all the inevitable bug fixes. However, no other game has created such an immersive experience for me in recent memory, if ever. For that element alone, I am thankful for not buying into the negativity and giving this a try. (Playing on Geforce NOW at Ultra/Psycho settings averaging ~40fps. No crashes so far. Input latency is fine - this is an RPG and the combat is on the easy side, so it doesn't really make any difference.)
- leetcrew 6y ago> You can hide behind cover and headshot everyone with the sniper rifle on hard 10-15 levels above you can kill everyone with one shot. to be fair, this is an issue with pretty much every rpg-ish fps. if you're good at aiming, deus ex is also really easy with a sniper rifle or assault rifle with max damage upgrades. hide behind cover, preaim, pop out and one-shot someone, repeat. ditto for mass effect. the only real combat challenge in these games is the hp-sponge sort of enemy, which isn't really fun imo. the difficulty scaling only works under the assumption that the player is pretty bad at aiming.
- dogma1138 6y agoThere are plenty of fixes to this from AI behavior that flushes you out successfully to one that penalizes you being pinned down (cover fire + rush from melee enemies). The game also has poor incentives to go melee, too many enemies can one shot you at close range with shotguns (as evasion is your main damage avoidance stat) and if you do want to go the melee assassin route you are essentially penalized for it. For melee to work you need to have the Berserker implant which goes into the same slot as the Operating System which means you lose your quickhack abilities which are both important from a narrative perspective and also needed for stealth play. The only way I have to sum this game up is one poor design choice after another. It has all the right pieces or most of them, but it doesn't have the right glue and with all the puns in the world it needs more polish...