4 ms·
> Gaming consoles and PCs have not had an "iphone moment" after decades because their market is and always will be limited. 56% of US households have at least
by nbardy 6y ago
> Gaming consoles and PCs have not had an "iphone moment" after decades because their market is and always will be limited.
56% of US households have at least one gaming console.
- SulfurHexaFluri 6y ago81% of Americans use a smart phone. Likely almost every house in the country contains one and usually many smartphones. Likely no consumer product will reach the success of the smartphone.
- mycall 6y agoMy bet is when someone makes a spoon that can reproduce any flavor. I think everyone will want that.
- rwmj 6y agoWhy would that be anything more than a novelty? It completely misses the joy of sharing food and cooking.
- Dylan16807 6y agoWhy can't you share while using the fancy spoon? And while cooking is enjoyable, that doesn't mean you want to spend the time on it every single day, twice or more! Do you think restaurants are a novelty? Takeout/delivery/fast food?
- blueblisters 6y agoIt's not just the market penetration of the smartphone but time spent engaging with it that makes it so successful as a platform. VR's biggest handicap is that it tends to be tethered/unwieldy to be useful for day to day applications.
- Filligree 6y agoThe Quest (1/2) isn't tethered, and runs for hours off battery. It's about as wieldy as I can imagine these getting for a while... Which is to say, it's still an unwieldy box you put on your head. But even hand-tracking works well now, so for a lot of games you don't strictly need the controllers.
- Intermernet 6y agoThe oven in all of it's forms? The light bulb? The washing machine? The refrigerator? The clock? The knife?