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thats true, but for most headsets, resolution still isn't high enough to read bodies of text without eye fatigue. until that is solved, I don't think VR will mo
by forgotmysn 6y ago
thats true, but for most headsets, resolution still isn't high enough to read bodies of text without eye fatigue. until that is solved, I don't think VR will move from entertainment to productivity.
Varjo is getting closer to that resolution level, but their headsets are priced for enterprise ($8k i think?)
- dougmwne 6y agoI pulled my neck last week and spent the weekend working, watching amazon prime and playing xbox cloud streaming flat on my back on a 10 foot virtual screen. I was working for multiple hours at a time reviewing programming specifications and taking notes. The display tech is pretty much there, even for text. Keyboard input is still unsolved, though I was using Office 365 dictation and that was working well for taking notes. This was on the Quest 2. The fresnel lenses are actually a bigger downside than the screen resolution, which is not retina, but still better than the 24" 1080p external display I use all day.
- novok 6y agoWhen I tried it, it wasn't that good. The screens on the Q2 felt like a resolution of something between 720 and 1080p, which isn't that good compared to my dual 4k monitors. Same with a 8k & 6k 180 & 360 video. Overall VR feels like it needs a 4x resolution bump. Basically a 16k 360 video rendering and 4k x 4k per eye vs the 1832x1920 per eye that the current q2 has. To do that well you probably need something like a two 3080 GPUs, one for each eye. Even after that, maybe even an 8k x 8k would give a big improvement. We don't have GPUs that can render that today. Foveated rendering is definitely needed for this to become possible.
- shpx 6y agoIf you have $4000 to spend, you can get the new Varjo VR-3. It has a 27° by 27° display with 71 pixels-per-degree resolution embedded in a 115° wide display at 30 PPD. 20/20 vision is ~60 PPD for ~210°. https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-release-date-price/ https://www.roadtovr.com/varjo-xr-3-vr-3-announcement-specs-...
- klibertp 6y ago> but for most headsets, resolution still isn't high enough to read bodies of text without eye fatigue. Most? Is there anything, no matter how expensive, which is currently capable of clearly presenting large bodies of text? The moment something like this appears I'm going to buy it even if I had to sell my kidney for it! EDIT: forgot about input. I'd probably be willing to finally learn to touch-type, if that would be enough. I'd probably be happier with being able to see the keyboard once in a while, though.
- Geee 6y agoVarjo has human-eye resolution in VR/AR. https://varjo.com/ https://varjo.com/
- Dylan16807 6y agoHololens is technically a headset, right? It gives you 47 pixels per degree, which exactly matches the CSS reference pixel of 96 DPI at 28 inches. VR headsets are generally stuck in the mud at about 15 pixels per degree. But it makes sense when you consider how crippling the hololens field of view is... https://mk0uploadvrcom4bcwhj.kinstacdn.com/wp-content/uploads/2019/02/AROverall.png https://mk0uploadvrcom4bcwhj.kinstacdn.com/wp-content/upload...