6 ms·
I was at Microsoft around the time of Eric’s departure (I left a few months before him). Ironically, the two men arguably most responsible for the success of t
by aparsons 6y ago
I was at Microsoft around the time of Eric’s departure (I left a few months before him).
Ironically, the two men arguably most responsible for the success of the Xbox were strongly opposed to the entire “Manhattan” project at the time.
Eric was instrumental in the DirectX runtime design that Microsoft ended up porting to the original Xbox hardware with shared high level components.
The other guy was Dave Cutler, who led the NT and hypervisor groups at the time. Xbox v1 borrowed heavily from Dave’s work on modular, stable-userspace NT. 360 was basically running a full-fledged NT iirc. Dave, like Eric, hated the Xbox project early on.
In today’s terms, it would be like Facebook deciding to make a search engine or mobile OS, so their reactions were hardly surprising. Word was that even BillG was hesitant, but Ballmer really wanted more product lines.
Eric will be dearly missed.
- skrebbel 6y agoWhat's 'the entire "Manhattan" project'? I mean, other than the nuke on Hiroshima which I suppose you don't mean? Remember that there's HN'ers who never worked at Microsoft :-)
- Danieru 6y ago"Manhattan" project was the code name for the original XBox. At the time Japan dominated video consoles with the last western attempt being the disaster which was the 3DO. Thus Microsoft was going "nuke the japanese industry" and gain a foothold. For further irony the Xbox was in effect was a spiritual successor to Sega's Dreamcast. That Microsoft went with such a distasteful name despite partnering with Sega highlights their cultural issues. Issues which have continued to prevent Xbox from building relationships with Japanese studios.
- wwwwewwww 6y agoI hope the name was a coincidence - consider that Microsoft uses city names for big project codenames.
- iso947 6y agoChicago I think was windows 95
- djmips 6y agoNo it was not a coincidence as testified by Eric in his interview with the University of Washington business school. He actually comes across a mix of interesting and unpleasant in this interview. It takes me back to the nineties when he and St. John were routinely pissing off people including myself. But in the end people are complicated. https://www.youtube.com/watch?v=rjZWUweIIEU https://www.youtube.com/watch?v=rjZWUweIIEU
- mhh__ 6y agoOf all the things microsoft have done, using a vaguely insensitive name is not really that worrying to me.
- csharptwdec19 6y ago"Manhattan" was about DirectX, not the XBox. (That's why DirectX had the weird weird radioactive logos, even before the XBox was an idea.) It wasn't about consoles but gaming in general. Programming Games for DOS required a lot of assembly knowledge (at least, if you wanted something fluid) and deviation from industry norms only increased development cost (thinking things like High res support necessitating VESA code, to say nothing of sound support in DOS.) Devs hated dealing with all this extra work, extra compatibility, extra libraries (old gamers may recall MILES or DMX setup screens in some titles.) The libraries for Windows 3.1 were... not at all up to the task. Thus, DirectX was created. Not so much to create a console competitor, as to show PCs as superior to consoles overall. Which, when one thinks about it, may explain why Eric/etc were not big fans of the XBox; in some ways it conceded defeat on a level.
- sman91282 6y agoAccording to Eric when he told me about this, it was HIS idea to name it that. When he said this, it made sense because it followed his sense of humor (this was literally in September he told me this story).
- kgabis 6y agoIt was a codename for a project that later became DirectX. That's why the early DirectX logo looks similar to radiation warning sign.