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What about the Apple sign in requirement for all iOS apps that have a social login? Is that not a much bigger fish to fry? https://developer.apple.com/app-stor
by 1cvmask 6y ago
What about the Apple sign in requirement for all iOS apps that have a social login? Is that not a much bigger fish to fry?
https://developer.apple.com/app-store/review/guidelines/#sign-in-with-apple https://developer.apple.com/app-store/review/guidelines/#sig...
- easton 6y agoThat's not the same thing at all. Apple requires Sign In with Apple for all applications that have another social sign-in provider, but if you don't use Facebook or Google sign-in, you don't have to use Apple either (and many companies chose to remove their other SSO options rather than implement Apple's since they couldn't get user's real email addresses). Furthermore, Apple hasn't changed the Apple ID sign-in requirements since the launch of the iPhone (you have to sign in to access Apple services, but if you don't want to and just use your phone for calling and web browsing, you don't have to), whereas Facebook has said you will lose functionality in your original Quest in two years if you do not sign up for Facebook. There is an argument to be made that I should be able to run native apps on my iPad without having to sign up for an Apple ID, but that's always been the deal since the device existed, and I knew that when buying it.
- gamblor956 6y agoThat is the definition of "anti-competitive behavior." It's literally one of the textbook examples they give in antitrust 101.
- ralfd 6y ago1. The customer can choose sign in with Apple or not. There is no choice with a mandatory FB login. 2. Customers prefer sign in with Apple. If you go on the Oculus subreddit you find nothing other than complains about the Facebook login.