5 ms·
I can see this being true. Recently watched a presentation from the CEO of Nexon and it was pretty interesting. The most eye opening part is the live game oper
by bdz 6y ago
I can see this being true. Recently watched a presentation from the CEO of Nexon and it was pretty interesting.
The most eye opening part is the live game operations. They have multiple people who are monitoring the players and if someone is close to leaving or feels like they are going to leave the game (he is mostly talking about Maplestory) they give them a "buff" or some kind of incentive to stay. You get a better loot, or a better equipment. Basically they rig the rng in your favor. And he was talking how the AI and machine learning will change that in the upcoming years because it's actually hard to do that manually (don't give too strong buffs because the player with the buff get bored quickly etc.)
The part start here but worth watching the whole video https://www.youtube.com/watch?v=LEqzZCmlzTk&feature=youtu.be&t=1475 https://www.youtube.com/watch?v=LEqzZCmlzTk&feature=youtu.be...
- bserge 6y agoKorean game companies are truly ruthless, everything is designed to keep you locked in, just comfortable enough to play without spending money, while always reminding you that it's better if you do spend money. It's actually really impressive from a business PoV. The games are sad, soulless time wasters, though. Seems that western developers/publishers learned a lot from them.
- disgruntledphd2 6y agoAFAIK, F2P got started in Korea and Japan, so it's not really surprising that they are better at it.
- m463 6y agoA friend who worked at a "free" game company said the same thing - it's not your imagination. They exploited lots of human behaviors like hoarding/collecting, competitive behavior and fame. And the game mechanics were carefully orchestrated.