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Clearly not being able to log out is a feature, not a bug. Mother Facebook is looking out for you by ensuring you're incentivized not to share your hardware wit
by btown 6y ago
Clearly not being able to log out is a feature, not a bug. Mother Facebook is looking out for you by ensuring you're incentivized not to share your hardware with other people. After all, who knows what nefarious things they might do to it! And you wouldn't even be able to hang out with them in VR! If they wanted a headset, they should just get their own.
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- KaiserPro 6y agoYou're assuming that there is a coherent driving force here. I suspect that its more a case that they literally haven't thought about it.
- jjulius 6y agoForgive my ignorance, but how could something as simple as logging out most likely be something "that they literally haven't thought about"? I, at least, would assume that that would be considered a basic/essential feature.
- amelius 6y agoProbably all of the engineers working at Oculus thought about it. That doesn't mean the company's "collective mind" thought about it, however.
- incompleteCode 6y agoI'm sure they've thought about it, and rejected it. If the product heads haven't given thought to this despite being more than aware of the current anti-trust environment, then they're just incompetent.
- wanderer2323 6y agomore likely the company's "collective mind" intentionally deprioritized/removed this feature
- cool_dude85 6y agoThe lengths some people are willing to go to absolve FB of wrongdoing here are pretty incredible. Concretely, I'm sure the problem has been brought up plenty of times by plenty of people. However, the log out button got clogged up in the phlogiston at FB and they're having a hell of a time looking for it!
- lovegoblin 6y agoI think it's not an attempt at absolution so much as Hanlon's Razor.
- nitrogen 6y agoIf anything I think the fact that organizations have an emergent "collective mind" that is semi-independent from any individual suggests that organizations should be held to an even higher standard of behavior than they have been.
- Arelius 6y agoTo be fair, I think the emergent "collective mind" is likely far stupider more instinctual than the minds of the individuals. (hence why considering incentive structures is important) That aside, I agree that yes, organizations should be held to a higher standard than they have been.
- 6y ago
- blululu 6y agoIf you see enough UX flows you would probably less surprised that an essential feature is 1 missing, 2 inaccessible. A professor of architecture used to ask the question at senior presentations: “where is the door?”. People should have heard him ask that question before and yet somehow people forgot to include something as practical and fundamental as door in their elaborate models. It’s not like these people are idiots, they’re just regular people who have other priorities and are trying to get things out the door before the next review cycle.
- freehunter 6y agoUgh I had a CAD architecture class in engineering school and the final project was to design a restaurant and we did an amazing job building the best restaurant in the world until the teacher asked... where's the kitchen? Whoops. We got so excited about the pool table and the bar and the reception area that we forgot the only thing that makes a restaurant actually a restaurant... a place to cook food.
- phkahler 6y agoI hate to say it but that means your design also failed to consider the foot traffic to and from the kitchen which also affects the dining experience :-) designing stuff can be hard...
- freehunter 6y agoIt would have been a fantastic bring-your-own-food social lounge though! There's a reason I work in IT and not architecture these days :)
- edgyquant 6y agoI'm sorry but there is no way that facebook "didn't think about logging out." They thought about it and decided they didn't want to implement it, whatever the reason is may be up for dispute but, they definitely thought about it.
- emsy 6y agoThat doesn't really matter. Facebook has more than used up its credit of trust. Anyone that is not suspicious when FB messes up yet again hasn't paid attention to what they're up to.
- saddlerustle 6y agoThat's a very cynical take. From what I hear support for multiple user profiles is shipping soon, it's just not done yet.
- ARandomerDude 6y agoAnd that release will introduce a "bug" where the microphone will always be on. A totally unrelated bug will release advertising metrics from the audio and headset user login history to advertisers. They'll fix the bugs but unwittingly cause...
- hobs 6y agoA cynical take? Oculus is a locked down ecosystem that fb purposefully sharded off. Anything but cynicism regarding this product is w-e-i-r-d.
- chaostheory 6y agoI'm more in agreement with you here. imo This is more a stupidity and not malice situation, but the other side has plenty of valid points, most of which is from Facebook's own history. They're not a good actor historically and the best way to predict the future is to look at history.
- 908087 6y agoAre we seriously still doing the "stupidity not malice" thing for ~$800B advertising corporations with a long and well-docunented history of malicious actions behind them?
- mrits 6y agoI don't see Facebook alone in this. The whole gaming industry is headed this direction. Most of my game purchases are in Steam. PS5 has a digital only version.
- bobthepanda 6y agoIn addition many physical copies, if not most or all, mostly are either straight up a redemption for an online key or are functionally telling your system to go download it. Optical drives haven’t been standard issue in PCs for a while now.
- solinent 6y agoWe need to allow multiple app stores with DRM per store, it's the only solution to avoid a monopolistic store that I see. It won't happen except through the legal system, I think.
- entropicdrifter 6y agoI mean, on PC we already have that, plus a few DRM-free stores like GoG
- TheKarateKid 6y agoThere's a difference between forcing you to use a gaming account for a gaming service, and forcing you to use a social media account entirely irrelevant to gaming with your entire real-life identity (and web history, ad profiling, and in-store purchases) to use a gaming service.
- mrits 6y agoI don't see too much that Facebook collects about you that Steam doesn't. If you aren't using a Facebook desktop app Steam probably knows quite a bit more about you actually. If you are really concerned about your "real-life identity" I'd recommend not publishing it in a service that is made for public consumption
- saddlerustle 6y ago
- triceratops 6y ago> Mother Facebook is looking out for you by ensuring you're incentivized not to share your hardware with other people. Fighting its own lonely battle against Covid. /s
- dheera 6y agoI really don't understand why so many people would finance a headset instead of just setting the cash aside in a stable investment and owning 12 months later. For immediate necessities like a car or mobile phone I get it, but a VR headset isn't a necessity. Own later instead of financing. You might even be able to buy used at half price in 12 months.