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I’m not falling for this again. I spent enough time playing The Witness.
by jakeva 6y ago
I’m not falling for this again. I spent enough time playing The Witness.
- parisianka 6y agoSo do I!
- k_sze 6y agoNow you made me look up The Witness... Are you talking about this? https://store.steampowered.com/app/210970/The_Witness/ https://store.steampowered.com/app/210970/The_Witness/
- ageitgey 6y agoYeah, it's one of the most fun puzzle games ever. But it's not a mobile-style quick play game like this where you solve a series of puzzles. It's more of a world you walk around where you find the puzzles sitting around in the world waiting to be solved. But without spoiling anything, there's a lot more to The Witness than just the obvious puzzles in the world.
- parisianka 6y agoAnd how long is this game? I mean for weeks, maybe months?
- codetrotter 6y agoAbout 80 hours according to Jonathan Blow. https://en.wikipedia.org/wiki/The_Witness_(2016_video_game) https://en.wikipedia.org/wiki/The_Witness_(2016_video_game) Personally I never completed it but I still enjoyed the parts of the game that I did do. So it's not like you have to spend that many hours on a game, you can quit at any time. And on the flip side if you do want to put many hours into it there are a lot of puzzles to be explored.
- parisianka 6y agoThank you
- Olreich 6y agoI personally completed the main game in about 20 hours, but there’s lots of optional stuff if you want to keep going.
- m12k 6y agohttps://howlongtobeat.com/game?id=10273 https://howlongtobeat.com/game?id=10273
- lyx0 6y agoIf you like puzzle games I can only recommend Baba Is You. https://store.steampowered.com/app/736260/Baba_Is_You/ https://store.steampowered.com/app/736260/Baba_Is_You/
- Aeolun 6y agoI you like the witness, I’d recommend The Talos Principle, which has kind of the same gameplay (slightly different kinds of puzzles), but more story.
- huhtenberg 6y ago> Yeah, it's one of the most fun puzzle games ever. I can't disagree more. While I can appreciate the visuals and the idea of stretching a single game mechanic until it a single atom thick, I found the game itself to be plain boring after the first hour or so. It pales in comparison with Machinarium, Love You To Bits and even the Myst series. If The Witness weren't made by Braid's author, I seriously doubt it would've gotten any sizeable traction. Edit, as far as unusual puzzle games goes, there's also Please Don't Touch Anything, which is absolutely ridiculous in its depth. [1] https://amanita-design.net/games/machinarium.html https://amanita-design.net/games/machinarium.html [2] http://loveyoutobitsgame.com/ http://loveyoutobitsgame.com/ [3] https://store.steampowered.com/app/354240/Please_Dont_Touch_Anything/ https://store.steampowered.com/app/354240/Please_Dont_Touch_...
- alanbernstein 6y agoIt's true, the puzzle boards get repetitive, even with new mechanics added in every area. But the environmental puzzles are unlike any game I've played. Myst was neat for the time, but I don't think it holds up all that well 30 years later, without the nostalgia factor.
- AlliedEnvy 6y ago> I can't disagree more. I'll disagree with your disagreement :) Part of this is having played Myst in the 2010s (rather than in its heyday) and comparing it to its successors, but I enjoyed The Witness much more than Myst. Myst falls down in the same way as many adventure-style games I've played, in that it has too few puzzles. Each one is self-contained, without much relation to any of the other puzzles in the game, and is dropped in your lap, fully-formed and fully-complex. As a result, there's a lot of guess-and-check and you can kind of muddle through some of them without any understanding. As a result of that, while each of the puzzles has its own internal consistency, the whole thing feels very arbitrary. In comparison, because The Witness has so many (over 600) puzzles, it is able to ease you into full understanding of their logic. You acquire a mastery of each individual mechanic over a series of puzzles, and nothing feels arbitrary or forced. Because all of them are the same kind of puzzle, it can combine mechanics with delightfully cohesive results. I really enjoy this kind of game design, it's the "show, don't tell" of progression (while Myst felt more "don't tell, but don't show either"). I will say that Myst is better at world-building than The Witness (despite The Witness feeling much more consistent). But I'd rather play a really good walking-simulator and a separate really good puzzle game than a half-baked adventure game combining the two. (All of this isn't to say you shouldn't try Myst if you haven't. I'd recommend RealMyst for that.)
- k_sze 6y agoAnd then I just found out I have it in my Steam library already. I don't even remember when I bought it.