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Likewise. I've been writing C professionally since '83, and thru the decades of my career spanning computer graphics, embedded systems, video games, film VFX, h
by bsenftner 6y ago
Likewise. I've been writing C professionally since '83, and thru the decades of my career spanning computer graphics, embedded systems, video games, film VFX, high compute web apps, and now facial recognition - the rule has been using a conservative subset of C++. STL being about as fancy as one gets, with an eye towards maintainability has been satisfying. By working with and employing people with backgrounds like former video game developers, they know the value of only optimizing bottlenecks. Clean easy to read C++ that any C programmer could read works, very well.