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QT is trying to keep up with the state of the art in GUIs, which means flashy, animated, and a lot of eye-candy. This requires (relatively) heavy GPU power, hen
by wladimir 15y ago
QT is trying to keep up with the state of the art in GUIs, which means flashy, animated, and a lot of eye-candy. This requires (relatively) heavy GPU power, hence the OpenGL requirement.
That's a choice they made. They expect that by the time when Qt5 is ready, all customer-facing devices will have a decent GPU.
- joezydeco 15y ago"...by the time when Qt5 is ready, all customer-facing devices will have a decent GPU." Not by a long shot. There are stacks and stacks of legacy designs that use Qt/Embedded and will never have a GPU on them.
- wladimir 15y agoLegacy designs should probably use a legacy version of Qt. That's not an argument to keep Qt5 in the past forever. They rightly should look ahead instead of back.
- joezydeco 15y agoI'm cool with that too, but then Nokia/Trolltech should say so. The current position is "well, embedded users can use Qt Lighthouse" which doesn't mean a thing at this point. All the more reason to fork, as jsherer has noted right below this.