3 ms·
We do this a lot. We take a truth + mix it in with our personal situation and broadcast this information as truth and someone comes around and follows this and
by wolco2 6y ago
We do this a lot. We take a truth + mix it in with our personal situation and broadcast this information as truth and someone comes around and follows this and finds it to be untrue.
Hiring ex C/C++ game developers is fine on the surface. They are smart people and can pick up things quickly.
But as a general rule it fails.
Taking longer to get things perfect is usually not a tradeoff in the webworld that makes sense. People want simple, reuseble and quickly changable features. Pixel perfect perhaps but never code perfect because things change quickly. Why would you hire for that?
Higher salaries for no reason.
Learning curve will be harder than one expects
Smaller pool.
Greater unhappiness. You might hear after writing a game engine that web work is 90% easier but so boring.
Hire an ex c/c++ developer because they show an interest in making a change and are willing to put in the work. Don't hire all of them and expect an advantage..
- bsenftner 6y agoWho says programmers are responsible for pixel perfection? That's what the graphic artist do. But I get your point of thinking former game developers would be too exacting. That is what hiring filters and management is for, so you hire with reason and guide them to the company's level of production quality. Also, the typical game is significantly larger than any single gamer experiences, and game developers certainly know the tradeoff of "good enough". Plus game production environment is a technological feat in itself too, and it is those type of game developers that contain the most value - not necessarily the game play developers, but the game production pipeline developers.