4 ms·
This (individual non-commercial license) is my current approach, too. I wonder though, why do we have such a lack of fast scientific plotting, as you wrote? Is
by ptero 6y ago
This (individual non-commercial license) is my current approach, too. I wonder though, why do we have such a lack of fast scientific plotting, as you wrote?
Is it due to the fact that few people really care or is there some inherent set of hard problems that Mathworks figured out how to handle?
- IshKebab 6y agoI have no idea to be honest. I don't think there is much that is really hard about it. It's probably a ton of work because to be really useful you have to support a ton of options (like rotated labels, log axes, dashed lines, stepped lines, gaps in lines, etc. etc.). It's a nearly endless list and I guess to do that and to make it not slow is just loooads of work. Probably in Octave's case it is just really ancient code that uses X11 or something. They probably need to rewrite it to use Skia or similar, or even OpenGL. Maybe something like MathGL: http://mathgl.sourceforge.net/doc_en/plot-sample.html#plot-sample http://mathgl.sourceforge.net/doc_en/plot-sample.html#plot-s... I've never tried that though.