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Blender 2.91
- lwhi 6y agoI've just started to get back into working with 3D graphics after a 20 year hiatus. It's amazing to see the quality and range of toolkits available in Blender. Absolute joy to use.
- mike1o1 6y agoI haven't done 3d modeling in about the same amount of time and would love to get back into it. Were there any particular resources you found helpful for getting up to speed?
- wensley 6y agoBlender Guru on Youtube has some good tutorials. It was a good place to start from scratch for me.
- renjimen 6y agoDitto. Andrew (Blender Guru) is a brilliant teacher with a good Australian sense of humour that kept the series fun. Amazing that it's free, though he understandably plugs his textures website so it doubles as a good advert (and I ended up paying for some resources from it, so I suppose it worked!).
- oumua_don17 6y agohttps://cgmasters.net/category/training-courses/ https://cgmasters.net/category/training-courses/ Is highly recommended. The team of authors is really professional and helpful. Disclaimer: I have been happy customer since blender 2.7 days and I expect their old courses to be relaunched with new blender support.
- pkaye 6y agoThanks for this. Seems like this thanksgiving break will be perfect to learn a bit more about blender!
- lwhi 6y agoI'm really liking this YouTube channel at the moment: https://www.youtube.com/channel/UCsvgY1GWmJwvk3o6UeXVxAg https://www.youtube.com/channel/UCsvgY1GWmJwvk3o6UeXVxAg
- suyash 6y agoVery cool, my favorite feature seems will be "FROM DRAWING TO 3D". Btw, any testing for the M1 Apple chips, will it work on M1 MacBook Pro's?
- dvtrn 6y agoNot my video: https://www.youtube.com/watch?v=y04uPXDElt4 https://www.youtube.com/watch?v=y04uPXDElt4
- outworlder 6y agoThat looks flawless, and it's on Rosetta 2!
- mkaic 6y agoAs a professional Blenderer, I'm most excited about Mesh to Volume. Making realistic clouds has never been easier! absolutely love the software and can't imagine where i'd be without it.
- wildpeaks 6y agoI'm so glad VDB is getting a broader adoption
- danShumway 6y agoI didn't really expect to see very much moving from 2.9 to 2.91, but I just keep on scrolling and there just keep on being more features when I scroll down. And they're substantial features, too! The sculpting tools and the holdout option for grease pencil look like they're going to be really useful. And the release page is performant and pretty, and it works without Javascript but it still has all these great little diagrams and demo videos for each feature. Like, you can look at this page and even if you knew nothing at all about 3D modeling you'd still want to go download this thing immediately.
- KingFelix 6y agohahaha, great comments. Blender is so brilliant. I met Ton Roosendaal last year when conferences were still a thing. He is awesome. Those guys/gals are amazing. They got a huge grant from Unreal, its great to see software like this just crushing it.
- DonHopkins 6y agoAnd a huge grant from Unity: https://www.blender.org/press/unity-joins-the-blender-development-fund-as-a-patron-member https://www.blender.org/press/unity-joins-the-blender-develo... And a huge grant from Facebook: https://www.blender.org/press/facebook-joins-the-blender-development-fund https://www.blender.org/press/facebook-joins-the-blender-dev...
- jbay808 6y agoAwesome to see "commoditize your complements" in action here. I wish more companies caught on and supported free, open-source software like this.
- deleted 6y ago[deleted]
- pabs3 6y agoThe corporate patron rate seems like about 1-2 engineer salaries, so is huge the right way to describe these grants? https://fund.blender.org/corporate-memberships/ https://fund.blender.org/corporate-memberships/
- tomaszs 6y agoLately I came back to Blender after years to design some visuals for Summon The JSON programming decks. It is amazing how easy to use it became over the years. And it does not crash like it used to. I'm impressed by it. Never thought me, a programmer, will be able to generate real 3D stuff
- haram_masala 6y agoYears ago I looked at, and sorta-learned, Blender for use as a tool for designing simple 3D printed objects. It wasn’t the best tool for that, and I switched to Fusion 360, which is awesome. But F360 isn’t actually free for hobbyists; you have to affirmatively renew your trial every year, which makes me nervous. Has Blender become better for this kind of thing?
- wlesieutre 6y agoUnfortunately no. Other options you might look at for GUI solid modeling are FreeCAD (the one I tried before giving up and learning Fusion) and Solvespace (you'll want to build 3.0 from source, the most recent release build is 2.3 from 2016). Or for code based modeling, OpenSCAD is the big thing, and cadQuery is a newer python-based system that seems very promising. Version 2 of cadQuery is built on Open CASCADE, the same backend as FreeCAD, and I gather it makes some modeling operations like fillets and chamfers much more possible than what you can do in SCAD. I've been meaning to dig into that but haven't made the time yet.
- zucker42 6y agoIf you want to design artwork, Blender is probably the right tool. If you want to design functional items in a similar manner to Fusion360, FreeCAD is probably the best FOSS solution, though it is not as good as Fusion360.
- swalsh 6y agoOpenSCAD is another option... but it's a pretty different approach.
- pasabagi 6y agoBlender is not really designed for accurate modeling. I can recommend solvespace - it's quite basic in terms of features, but it's really well designed software, so it's nice for designing simple stuff.
- _carbyau_ 6y agoTo answer your question, I think not significantly. But I started 3D printing Feb this year and started 3D modelling only for that purpose. I don't see myself investing in anything else. Right now it works ok for 3D printed models. Not great but if you are aware of it's faults you can work with it. In future it'd take a single blip of that focused developer firehose to address a whole lot of concerns for us 3D printer types. But even without a big business throwing money at them for that exact purpose, I am excited by boolean modifiers and the knife intersect tool getting significant updates in this release. Right now Blender is so much more than a 3D printed object modelling tool. I like having the option to explore other fields in the 3D modelling space too.
- jlturner 6y agoBlender is an amazing tool that keeps getting better. The killer feature for me is scripting. I’m a huge fan of running Blender in Python batch mode as part of an asset pipeline; being able to dynamically generate assets from a tool like this so easily is really powerful.
- fb03 6y agocan you link me to some pointers on this? this sounds super interesting. thank you
- oldindnewtech 6y ago+1, in the process of building a pipeline such as this and would love to sense check approach
- deleted 6y ago[deleted]
- tpxl 6y agoI don't have direct links, but Factorio does this and may have some articles about it in their Friday Facts.
- jlturner 6y agoHaven’t found much written on this at the moment, but it’s not hard to wire up: every blender command can be invoked from the Python environment and you can invoke your Python script in blender from the command line (see Python Options in https://docs.blender.org/manual/en/latest/advanced/command_line/arguments.html https://docs.blender.org/manual/en/latest/advanced/command_l...)
- adkadskhj 6y agoYea, i'm new to Blender and am working on a 3D->2D game - in the planning stages. One of the early things i identified was that an extremely well optimized (for dev UX) asset pipeline needed to exist. So i started testing Blenders API. It has been great so far - and even more surprising i'm so far writing all the asset code 100% in Rust via Pyo3, which is really nice.
- cableshaft 6y agoNeat! I just started learning some Blender this year, and I know just enough to make what I need for the games I'm developing (abstract puzzle and strategy games), but I want to do a deeper dive down the rabbit hole at some point.
- LockAndLol 6y agoThis seems to be becoming a serious tool for professional use, right? Are people switching over from Maya, Rhino and others? Are any movie studios using Blender as their main tool now? I imagine that Blender is becoming more and more of a tool for students who now don't have to pay anything to have a good 3D modeling tool.
- gary_0 6y agoSome newer game companies are using Blender, I think. It's definitely making inroads -- I've seen it mentioned in job postings. But larger companies tend to have decades-old pipelines that tightly integrate Maya/3DS/etc, so they're not going to switch any time soon.
- dagmx 6y agoTangent animation in Canada did Next Gen on Netflix with Blender. Most of the major film studios have huge pipelines in Maya and Houdini etc... Until recently, Blender wasn't even interested in partaking in a pipeline (Tons' own words at SIGGRAPH 2017) Recently that has shifted and blender is looking to be able to be integrated into pipelines Which might help adoption. Such things as supporting Pixar USD and the VFX reference platform. In addition to that, Blender did an overhaul of their UI and renderer that brought a lot of interest in. I expect to see Blender in studios sooner rather than later, but I don't expect it to supplant the existing DCC packages. There's still a lot of friction to working with other DCCs, still a lot of performance issues with larger scenes, and then there's issues with support, extensibility and licensing. Corporations are averse to GPL and Blender is all GPL. They might get more adoption if they dual licensed their plugin API. Also since it has no C api, it's not attractive from an extensibility perspective. Finally, the major studios like to have support contracts to expedite fixes to blocking issues. Blender doesn't have such a thing. Yes , it's open source but it requires crewing up for something that a support contract would cover .
- sangnoir 6y ago> Also since it has no C api, it's not attractive from an extensibility perspective. Blender is very extensible via its Python API
- p1necone 6y agoIt's good to see all the FUD about Blender slowly disappearing, it wasn't that long ago when half the comments on anything about Blender were something along the lines of "you get what you pay for".
- dagmx 6y agoMaybe some of it was FUD, but Blender was significantly at odds with many production pipelines and norms, so a lot of the criticism was warranted. Blender 2.8 onwards did a lot to rectify those criticisms, which in turn allowed people to view it and dismiss the FUD
- justinclift 6y agoIt would be really useful for the 3D printing and CNC Communities if someone on the Blender team could review the NURBS update patch: https://developer.blender.org/D6807 https://developer.blender.org/D6807 It's been waiting for review for about 9 months. :( If this gets reviewed and merged (probably with some hopefully minor fixing), it'll put the foundations in place for Blender to start competing with CAD/CAM packages. Which would be a really good thing (as a CAD/CAM and otherwise Blender user). :)
- dagmx 6y agoIn my experience watching friends PRs, the way to get patches in faster for Blender is to build hype around it in the user base first
- nneonneo 6y agoThis patch is very short: https://dev-files.blender.org/file/data/dyx4giga47ol4633ba2p/PHID-FILE-neecnfacbzyz5o2anp2x/D6807.diff https://dev-files.blender.org/file/data/dyx4giga47ol4633ba2p... Am I looking at the right thing? Could you maybe elaborate a bit on why this will help Blender become competitive in the CAD/CAM space?
- justinclift 6y agoUh oh, I thought that was the correct one. We might need to ping the patch author "xueke pei (yuzukyo)" to make sure I have that correct... and make sure I'm pointing at the correct thing. :) https://developer.blender.org/p/yuzukyo/ https://developer.blender.org/p/yuzukyo/ --- Blender doesn't really have any presence in the CAD/CAM space because (my understanding) is the geometry Blender uses isn't "solid geometry". Because it's not solid geometry, Blender isn't able to export to any of the widely used file formats in CAD/CAM. eg STEP, IGES, 3DM, etc. Nor even to other OSS packages (eg FreeCAD), as they too use solid geometry. --- Solid models are used in industry (CNC, plasma, waterjet, etc), somewhat similar to how STL files are used in 3D printing. With 3D printing, the model file (eg STL) is turned into a gcode action plan for printing by a slicer. eg Cura (https://ultimaker.com/software/ultimaker-cura https://ultimaker.com/software/ultimaker-cura) In industry, the model file (eg STEP) is turned into a gcode action plan for the machine cut out the part by CAM software. eg MasterCAM (https://www.mastercam.com https://www.mastercam.com) --- With that branch (D6807), my understanding was it enables proper in-depth NURBS (solid geometry) support. The commit comments in that branch indicate it also allows importing of Rhino (3DM) and subdivision surface (subd) files. If that's the case, it's the needed foundation piece to allow for creation of importers and exporter for widely accepted CAD/CAM formats. The second an even basic STEP exporter is functional in Blender, it will start pulling users across from the expensive proprietary CAD/CAM systems. As almost no-one actually wants to use them, it's just a "lack of choice" problem. ;)
- awinter-py 6y agothis is incredible work. are there for-profit entities or universities driving it? how much would this cost to do at a private sector company?
- dustractor 6y agoPrivate sector company would have to operate under the benevolent-dictator-for-life model in order to produce something with an underpinning philosophy on par with Blender's. That uncomfortable constraint alone makes it unlikely. Stated another way, the product of a combined effort by tens of thousands of enthusiasts made over a span almost two decades would be costly to duplicate and would probably reflect a different philosophy in it's design. The company can throw money at a project to buy developer time but it isn't quality time. Look at autodesk, why improve a product when you can just buy the competitor?
- liquidify 6y agoI really wish the new Blender versions worked on the Raspberry pi. Alas :-/.
- brailsafe 6y agoBlender's interface has improved a ton since I previously used it many years ago.
- lathiat 6y agoSome would say this amazing diss by Captain Disillusion at BlenderCon had something to do with the major interface changes in Blender 2.8. The entire presentation is hilarious but for the interface related bit I've linked to 21m15s here: https://youtu.be/1qSTcxt2t74?t=1276 https://youtu.be/1qSTcxt2t74?t=1276
- brailsafe 6y agoI really enjoyed that, thank you. Alas, I wasn't even thinking about the version he used to demonstrate. Based on some cursory searches, I must have been thinking about the 1.x version where everything was at the bottom. Feelin old.
- antihero 6y agoWhat would people recommend to learn Blender? I like tutorials which you can follow along and explain the why of what you're doing (a bit like the Rust book).
- john4532452 6y agoAre there any resource of free and opensource human female models ?