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> Feeling bad about a game is pathetic. That's a particularly uncharitable sentiment. Weighing moral consequences is a thing we do in real life (unless we're c
by AnIdiotOnTheNet 6y ago
> Feeling bad about a game is pathetic.
That's a particularly uncharitable sentiment. Weighing moral consequences is a thing we do in real life (unless we're complete sociopaths I suppose), and doing it in a simulated environment free from real consequences has value the same way practicing anything in a safe environment does.
- shrimp_emoji 6y agoIt's very dependent on the game, too. Millions of deaths in Europa Universalis 4? No problem. Genocide run in Undertale? That would literally be stomach-turning (you're cold-bloodedly murdering benevolent characters you meet or already know contextually, like a sociopathic machine or something beyond moral compunction).