3 ms·
Bad as in "unrealistic", i.e. lacking details and textures? Probably because they're researchers not 3D game designers. My guess is that it is just showing a st
by altarius 6y ago
Bad as in "unrealistic", i.e. lacking details and textures? Probably because they're researchers not 3D game designers. My guess is that it is just showing a standardized raytracing scene from a public research dataset used to compare raytracers.
The scene is demonstrating their "lightpath vectorization". If the claims work out, the real gains are the better use of the full hardware capabilities by vectorizing multiple rays without GPU/SIMD branch divergence - the divergence happens happens when different rays intersect different objects and dramatically slow down parallel work. That should really speed up rendering so allow more rays and create less noise, more detail.
- a_e_k 6y ago> My guess is that it is just showing a standardized raytracing scene from a public research dataset used to compare raytracers. It is a pretty common test scene, and one I've used myself. It originally comes from https://blendswap.com/blend/13552 https://blendswap.com/blend/13552, and there are versions of it adapted into a test scene at https://benedikt-bitterli.me/resources/ https://benedikt-bitterli.me/resources/ and https://casual-effects.com/data/ https://casual-effects.com/data/.
- joe_the_user 6y agoThe funny thing is this looks to me like a realistic picture of the inside of the McMansion. IE, a room whose contents are more or less "fake" things. Plastic "wood grained" floor (Pergo or whatever), Plastic "wood grained" table (fiberboard, etc), Brand-new polyester mid-tier couch (room never actually used), Pre-made pseudo-fancy gallery/bay windows, higher grade fake ferns...